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Old 02-03-13, 06:27 PM   #1
pgr61
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Default D.E. v2.1

Hi Stoianm, SH5 is my first sub simulator and your youtube tutorials has been very useful, Thank you, great work. Now I´m trying to download the base mod (realistic) of Dynamic Environment V2.1 but the link of Media Fire goes to D.E. Shallow Waters V2.1 patch. Aparently it can be downloaded from Game Front too, but it is blocked for downloading from my country (Spain) and someone more. Can you upload it to media fire, please? Thanks again.
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Old 02-04-13, 12:52 AM   #2
stoianm
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Quote:
Originally Posted by pgr61 View Post
Hi Stoianm, SH5 is my first sub simulator and your youtube tutorials has been very useful, Thank you, great work. Now I´m trying to download the base mod (realistic) of Dynamic Environment V2.1 but the link of Media Fire goes to D.E. Shallow Waters V2.1 patch. Aparently it can be downloaded from Game Front too, but it is blocked for downloading from my country (Spain) and someone more. Can you upload it to media fire, please? Thanks again.
I think that Gap or Trevally already uploaded the mod on the subsim page... if is not yet.. @Gap can u upload the mod on the subsim?
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Old 02-04-13, 01:55 AM   #3
Targor Avelany
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Or we can bug Sailor Steve to do it (in his case I'm sure that he is in charge of uploads )
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Old 02-04-13, 03:07 AM   #4
Silent Steel
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Originally Posted by pgr61 View Post
...blocked for downloading from my country (Spain) and someone more...
PM me - I've got the solution for you
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Old 02-04-13, 05:16 AM   #5
gap
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Quote:
Originally Posted by pgr61 View Post
Hi Stoianm, SH5 is my first sub simulator and your youtube tutorials has been very useful, Thank you, great work. Now I´m trying to download the base mod (realistic) of Dynamic Environment V2.1 but the link of Media Fire goes to D.E. Shallow Waters V2.1 patch. Aparently it can be downloaded from Game Front too, but it is blocked for downloading from my country (Spain) and someone more. Can you upload it to media fire, please? Thanks again.
Quote:
Originally Posted by stoianm View Post
I think that Gap or Trevally already uploaded the mod on the subsim page... if is not yet.. @Gap can u upload the mod on the subsim?
Sorry guys my bad, Dynamic Environment SH5-V2.1 is already on mediafire, but as noted by pgr61, the link in the first post is wrong. The correct link is:

http://www.mediafire.com/?c97khltzoi598ef

Stoianm, can you please update te first page accordingly?
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Old 02-04-13, 05:38 AM   #6
stoianm
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done
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Old 02-04-13, 05:44 AM   #7
Silent Steel
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Quote:
Originally Posted by stoianm View Post
done
Gee, always faster than a viper.
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Old 02-04-13, 06:09 AM   #8
gap
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Quote:
Originally Posted by stoianm View Post
done
Thanks, mate
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Old 02-04-13, 01:29 PM   #9
pgr61
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Thank you Stoianm and Gap for your quick solution. Good hunting.
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Old 02-19-13, 02:48 PM   #10
gap
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Default Tree sizes

In the last few days I have been messing with SH5 vegetation GR2, in an attempt to achieve something similar to what echolot has done with his excellent Small Trees SH5 mod, but without altering tree textures.

The following image shows the results of my tests (click to enarge, but beware large size):




In short, I have scaled stock tree meshes to the following factors: 200, 150, 75, 50, 25 and 12.5%. As you can see, at bigger factors onscreen tree sizes are more or less proportional to mesh sizes. Remember that the game randomizes a bit tree rendering sizes, so don't expect for an exact proportionality.

On the other hand, comparing the screenie for stock tree sizes with the ones featuring 75% and 50% reduced trees, you will notice that only tallest trees (the spruces), having bigger meshes than the rest, seem to be affected by the reduction. Furthermore, bigger mesh reduction factors (25% and 12.5%), don't seem to affect significantly rendered tree sizes.

Concluding, I think that there is a minimum tree rendering size which cannot trespassed. Trees whose mesh is smaller than this limit, are assigned a standard size value when rendered in game. This standard size is automatically randomized by the game, but cannot be altered by further reducing the meshes.
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Old 02-25-13, 06:43 PM   #11
gap
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Thread closed. Please post your remarks on Dynamic Environment in the new thread:

http://www.subsim.com/radioroom/showthread.php?t=202520
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