![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Dec 2012
Posts: 7
Downloads: 201
Uploads: 0
|
![]()
Hi Stoianm, SH5 is my first sub simulator and your youtube tutorials has been very useful, Thank you, great work. Now I´m trying to download the base mod (realistic) of Dynamic Environment V2.1 but the link of Media Fire goes to D.E. Shallow Waters V2.1 patch. Aparently it can be downloaded from Game Front too, but it is blocked for downloading from my country (Spain) and someone more. Can you upload it to media fire, please? Thanks again.
|
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() |
![]()
Or we can bug Sailor Steve to do it (in his case I'm sure that he is in charge of uploads
![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
http://www.mediafire.com/?c97khltzoi598ef Stoianm, can you please update te first page accordingly? ![]() |
||
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
done
![]() |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Dec 2012
Posts: 7
Downloads: 201
Uploads: 0
|
![]()
Thank you Stoianm and Gap for your quick solution. Good hunting.
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
In the last few days I have been messing with SH5 vegetation GR2, in an attempt to achieve something similar to what echolot has done with his excellent Small Trees SH5 mod, but without altering tree textures.
The following image shows the results of my tests (click to enarge, but beware large size): ![]() In short, I have scaled stock tree meshes to the following factors: 200, 150, 75, 50, 25 and 12.5%. As you can see, at bigger factors onscreen tree sizes are more or less proportional to mesh sizes. Remember that the game randomizes a bit tree rendering sizes, so don't expect for an exact proportionality. On the other hand, comparing the screenie for stock tree sizes with the ones featuring 75% and 50% reduced trees, you will notice that only tallest trees (the spruces), having bigger meshes than the rest, seem to be affected by the reduction. Furthermore, bigger mesh reduction factors (25% and 12.5%), don't seem to affect significantly rendered tree sizes. Concluding, I think that there is a minimum tree rendering size which cannot trespassed. Trees whose mesh is smaller than this limit, are assigned a standard size value when rendered in game. This standard size is automatically randomized by the game, but cannot be altered by further reducing the meshes. ![]() |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Thread closed. Please post your remarks on Dynamic Environment in the new thread:
![]() http://www.subsim.com/radioroom/showthread.php?t=202520 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|