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Old 02-02-13, 09:35 AM   #1
Dignan
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Quote:
Originally Posted by V13dweller View Post
You could just disable IRAI, from my experience, having all the destroyers in the British isles attacking you at once (It was 1939 so French destroyers as well) they never let up, but after disabling IRAI after about 3 hours they abandoned the chase and scattered because I sank the Carrier they were defending and I am not sure where they headed to, but they took of in a hurry.
Maybe there needs to be an IRAI version with less persistent destroyers and less response from nearby destroyers coming to find you.
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Old 02-02-13, 02:50 PM   #2
THE_MASK
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Originally Posted by Dignan View Post
Maybe there needs to be an IRAI version with less persistent destroyers and less response from nearby destroyers coming to find you.
Just change the difficulty setting
IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init


################################################## ###############
###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MAX = 1.0;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;
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Old 02-02-13, 09:51 PM   #3
fastfed
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ok.. say I like the difficulty setting the way they are..

How in the world does anyone escape ??

I don't see it being possible, so why even have those settings?

just curious
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Old 02-03-13, 09:02 AM   #4
V13dweller
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I have been trying to get away from my 'previous experience' which proved again, unsuccessful.
I was only able to escape by disabling IRAI, I have not bothered to re-enable it.
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Old 02-03-13, 03:42 PM   #5
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Quote:
Originally Posted by sober View Post
Just change the difficulty setting
IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init


################################################## ###############
###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MAX = 1.0;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;
That's good to know
I'm gonna try with reducing a bit SONAR_DIFFICULTY_MAX firstly.
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Old 02-04-13, 12:17 AM   #6
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As said above, in IRAI i have reduced SONAR_DIFFICULTY_MAX = 0.85;

Result seems a lot better...meaning destroyers are still very dangerous, but now i have a little chance to escape IF manoeuvring correctly, and if i give them my thinner profile as often as possible

Not 100% safe though!...but better accuracy IMO.

(BTW, was testing this with FX Update test mission, and the 2 destroyers are damaging each other when launching depth charges!)
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Old 02-06-13, 04:29 AM   #7
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What about instaed of changing the min and max values .
Change Silent Hunter 5\data\Cfg\Sim
[Hydrophone]
Waves factor=1.0;0.75 ;[>=0]
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Old 02-06-13, 10:41 AM   #8
keysersoze
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Quote:
Originally Posted by Fifi View Post
(BTW, was testing this with FX Update test mission, and the 2 destroyers are damaging each other when launching depth charges!)
I've also seen this while running a series of tests with the FX test mission and recording my results. In every test, both destroyers either damaged themselves or damaged each other; one DD even sank himself. Unfortunately, their ability to pursue and depth charge seems to be seriously affected by incurring damage.

The other issue I've noticed is that DDs only appear to depth charge a known contact. That is, they always damaged me when they knew where I was (I was running at flank while submerged to test their behavior), but they gave up when I didn’t make any noise. This isn’t really a bad thing. It mimics “playing dead” on the bottom, but perhaps the DDs should use their ASDIC intensively on the last known position and, whether or not they detect anything, drop a bunch of depth charges on that position, just to be safe.

This would make it more difficult to simply go to all stop and wait half an hour, which seems to be the most effective tactic right now. Paradoxically, it might also improve our ability to get away from destroyers by drawing them to the point of last contact, even while the U-boat is creeping away at ahead slow and silent running.
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Old 02-06-13, 03:23 PM   #9
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Quote:
Originally Posted by keysersoze View Post
but perhaps the DDs should use their ASDIC intensively on the last known position and, whether or not they detect anything, drop a bunch of depth charges on that position, just to be safe.
Well actually in career they did it
Was all stopped and they kept on dropping few times.

Also, i never saw them damaging each other in career. Just in FX mission...

Changing the IRAI difficulty, you can at least move silent very slow trying to escape. I've reduced them quite a lot (hydro and sonar value mini 0.25 and maxi 0.55) and they are still trying to spot you.
Not that easy to find the right value without cheating
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Old 02-07-13, 02:17 AM   #10
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Quote:
Originally Posted by Fifi View Post
Well actually in career they did it
Was all stopped and they kept on dropping few times.

Also, i never saw them damaging each other in career. Just in FX mission...

Changing the IRAI difficulty, you can at least move silent very slow trying to escape. I've reduced them quite a lot (hydro and sonar value mini 0.25 and maxi 0.55) and they are still trying to spot you.
Not that easy to find the right value without cheating
That's good to hear. I will have to test more thoroughly in career mode. The problem is that I play DiD, so testing is a bit riskier there...
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