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#1 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#2 | |
Ace of the deep .
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![]() IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init ################################################## ############### ###################### Difficulty parameters #################### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.85; HYDROPHONE_DIFFICULTY_MAX = 1.0; RADAR_DIFFICULTY_MIN = 0.85; RADAR_DIFFICULTY_MAX = 1.0; SONAR_DIFFICULTY_MIN = 0.85; SONAR_DIFFICULTY_MAX = 1.0; |
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#3 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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ok.. say I like the difficulty setting the way they are..
How in the world does anyone escape ?? I don't see it being possible, so why even have those settings? just curious |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been trying to get away from my 'previous experience' which proved again, unsuccessful.
I was only able to escape by disabling IRAI, I have not bothered to re-enable it. |
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#5 | |
Navy Seal
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![]() I'm gonna try with reducing a bit SONAR_DIFFICULTY_MAX firstly. |
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#6 |
Navy Seal
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As said above, in IRAI i have reduced SONAR_DIFFICULTY_MAX = 0.85;
Result seems a lot better...meaning destroyers are still very dangerous, but now i have a little chance to escape IF manoeuvring correctly, and if i give them my thinner profile as often as possible ![]() Not 100% safe though!...but better accuracy IMO. (BTW, was testing this with FX Update test mission, and the 2 destroyers are damaging each other when launching depth charges!) |
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#7 |
Ace of the deep .
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What about instaed of changing the min and max values .
Change Silent Hunter 5\data\Cfg\Sim [Hydrophone] Waves factor=1.0;0.75 ;[>=0] |
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#8 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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The other issue I've noticed is that DDs only appear to depth charge a known contact. That is, they always damaged me when they knew where I was (I was running at flank while submerged to test their behavior), but they gave up when I didn’t make any noise. This isn’t really a bad thing. It mimics “playing dead” on the bottom, but perhaps the DDs should use their ASDIC intensively on the last known position and, whether or not they detect anything, drop a bunch of depth charges on that position, just to be safe. This would make it more difficult to simply go to all stop and wait half an hour, which seems to be the most effective tactic right now. Paradoxically, it might also improve our ability to get away from destroyers by drawing them to the point of last contact, even while the U-boat is creeping away at ahead slow and silent running. |
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#9 | |
Navy Seal
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![]() Was all stopped and they kept on dropping few times. Also, i never saw them damaging each other in career. Just in FX mission... Changing the IRAI difficulty, you can at least move silent very slow trying to escape. I've reduced them quite a lot (hydro and sonar value mini 0.25 and maxi 0.55) and they are still trying to spot you. Not that easy to find the right value without cheating ![]() |
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#10 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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