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Old 02-02-13, 02:24 AM   #1
V13dweller
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So they fire all their ammunition then not reload?
Because the British subs in my game fire all 10 of their torpedoes at once, but then they keep lining up shots and not firing.
This also happens when I spawned a VIIB sub, they fire all 10 of their front torpedoes (Excluding the external torpedo)
And then never fire again.
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Old 02-02-13, 02:41 AM   #2
Trevally.
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Quote:
Originally Posted by V13dweller View Post
So they fire all their ammunition then not reload?
Because the British subs in my game fire all 10 of their torpedoes at once, but then they keep lining up shots and not firing.
This also happens when I spawned a VIIB sub, they fire all 10 of their front torpedoes (Excluding the external torpedo)
And then never fire again.
I am not sure what you mean here.

The boats will fire all four torps at the forst target they get a run on and will then goto 40m to reload. If attacked at 40m they will got to 80m.
When the next torp is loaded the will set for an attack run again.
This repeats until there are no torps left or no targets detected and they will go back to follow way points.

Are you saying the first volly is 10 torps
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Old 02-02-13, 02:44 AM   #3
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look here for the script that controls the ai subs
C:\Ubisoft\Silent Hunter 5\data\Scripts\AI

there are 4 but look at this one to see what the do "Sub-Attack"
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Old 02-02-13, 02:48 AM   #4
V13dweller
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As you aid before, the first volley is ten torpedoes, I am not sure why, or what to do in the sub attack .aix to fix it.
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Old 02-02-13, 04:20 AM   #5
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Quote:
Originally Posted by V13dweller View Post
As you aid before, the first volley is ten torpedoes, I am not sure why, or what to do in the sub attack .aix to fix it.

Sound like this is an issue with the UK subs only - where is Gap when you need him
The German boats do not do this.

The aix - I would not suggest that you change it - just have a look.
You can see how it works like a flowchart.

1 - is contact an air unit - if yes follow command etc
2 - is contact a merchant - if yes do this etc
3 - is contact a warship blah blah

You can then follow down the script and see what the ai is being told to do under some conditions.
Is boat taking damage - if yes dive to 40m. Is boat taking damage and is underwater - if yes dive to 100m
etc
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