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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2581 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2582 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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#2583 |
Navy Seal
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Haha...just sunk by mistake a Portugal ship (neutral) in a foggy night, and i saw it counted for the kills bar progression
![]() IMO it shouldn't!...maybe you could adress this feature for a next update? Those damn flags aren't easy to see when Sober fog is here ![]() |
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#2584 |
Ocean Warrior
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Yes, it's counted in the progress bar.. but.. you will get a renown penalty on return to home base..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2585 |
Navy Seal
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#2586 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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When a sank that British hospital ship I didn't see any renoun penalty.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2587 | |
Swabbie
![]() Join Date: Aug 2008
Location: In front of the Freeport of Riga Authority building
Posts: 9
Downloads: 27
Uploads: 0
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![]() Ready for the sisters ... 3 indeed ![]() The Queen Elizabeth-class battleships were a class of five super-dreadnoughts of the Royal Navy commissioned in 1915–16. The lead ship was named after Elizabeth I of England. These battleships were superior in firepower, protection and speed to their Royal Navy predecessors of the Iron Duke-class as well as preceding German classes such as the König-class, although the corresponding Bayern-class ships were competitive except for being 2 knots (3.7 km/h) slower. As such, the Queen Elizabeths are generally considered the first fast battleships. Thank you for the info ![]() |
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#2588 |
Ocean Warrior
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I see the difference.. and you?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2589 |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 27
Uploads: 0
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Well, I downloaded OH2 on two different computers. On one with Chrome and the other with IE. When I try to extract them, they still show corrupted files, such as B-17 airplane.wav, etc.
There are 2662 errors. |
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#2590 |
SUBSIM Newsman
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^Welcome to SubSim Shroombuck,and good luck
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#2591 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#2592 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#2593 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Unfortunately, I don't think SH5 capaign can keep track of the sunk ships of a given class, for deciding wether to spawn them again the next time, or not. Afaik the one factors that the game is taking into account when picking units intended for generic or convoy traffic, are unit type and unit availability dates which, being written of file, are static settings. On the other hand, if you sink an unit within a convoy, I am quite sure it won't respawn within the same convoy, even though you temporarily loose contact with it. Not the same with damage and ammo loadouts: they aren't recorded in memory nor in savegame. It means that if you loose contact or save the game, hit points, shells, bombs, torpedoes, etc. of any unit will be reset to factory settings when you meet it again. ![]() Quote:
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#2595 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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