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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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So if I understand this correctly, I can do the following: deactivate the patches, download the new version of the patcher, activate new patches, and do all of this without deactivating my mods through JSGME or reinstalling the game?
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#2 |
Ocean Warrior
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Yes.. it's correct..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Excellent explanation on how to use the Patcher, thank you
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#4 |
Navy Seal
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Is it better to activate the generic patcher last on my list so it's not overwrited by any mod, or first where it is overwrited?
I ask because i saw Sober changed now the patcher last on his list ![]() |
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#5 |
Navy Seal
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It should not get overwritten
![]() what mod wants to overwrite? Could it just be a folder share - jsgme wanrs us about these as well. |
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#6 |
Ace of the deep .
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The 2 files TDWFileUtils and TDWUtils are diffrent to the ones found in the NewUIs_TDC_7_1_0_ByTheDarkWraith . What this means , i have no idea .
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#7 | |
Navy Seal
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![]() Quote:
![]() I would install the patcher after the Ui mod. TDWfileutils.dll is new in the pather than the UI - even v7_2_1 patcher 10740 = TDWfileutils verion 1.0.8.0 UI 7_2_1_0= TDWfileutils verion 1.0.6.0 |
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