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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#197 |
Ocean Warrior
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no.. i think it is in the known bugs in the post #1..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#198 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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My mod list is.
Open Horizons II Full V2 Accurate German flags Cerburus62 Historical Ship equipment Auxiliary Cruiser guns v.0.0.01 Enhanced funnel smoke Equipment upgrades fix 1_4 by the beast Equipment upgrades fix 1_4 patch 1 Equipment upgrades fix 1_4 patch 1 hotfix Equipment upgrades fix 1_4 AFFOE_151 Gap Armaments & equipment patch Gap Armaments & equipment patch v 0.1 Gap Armaments & equipment patch v 0.2 Gap increase even more own AI AA guns error angle Free upgrades patch 1 Gross Deutscher Rundfunk IRAI 0 07 by TDW Mighty fine crew mod stock faces New Ui's TDC 7_1_0 Real environment revision 3 Realistic ammo amount for AA and deck guns Remove logo and intro Seawolf torpedo tweak SH5 lifeboats Smaller warship flags Sobers green spinning thing Stoianm pitch and roll normal Sub exaust U-boat Snorkel silentmichals interior mod 1.2.1 WoGaDi mod beta six Reboots hot soup mod. |
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#199 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi V13dweller,
a couple of suggestions, not related with your map issue though: - Armaments & equipment patch v 0.2 includes previous versions; since you enabled it, you don't need v0 and v0.1; - increase even more blah blah ... was just a test mod, and it was based on a wrong interpretation of guns' parameters. I suggest you to disable it. ![]() |
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#200 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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another remark:
IRAI 0 07 by TDW ![]() current version is 0 0 39 ![]() |
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#201 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I was just copying it exactly as the JSGME was showing it, I can give you a picture of it if you want.
![]() An I downloaded A few weeks ago. |
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#202 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() This is the link to IRAI's latest version: http://www.mediafire.com/?www1duv116o9xj1 |
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#203 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Maybe let's install SteelViking's mod before my mod ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#204 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I had the same problem as you, with the NavMap not showing in the Zentralle, when I used only the new interior mod. When I loaded SteelViking's interior first, then the new mod by Silentmichal, things returned to normal. I installed them in the following order, and everything is alright:
SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior SH5_7A_Conning_Fix Silentmichals interior mod 1.2.1 |
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#205 |
Bilge Rat
![]() Join Date: Jul 2011
Posts: 1
Downloads: 150
Uploads: 0
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Gran trabajo Silentmichal´s: Rock:: Rock: yo solo encontre un fallo en los papeles de la sala de radio que tintinean y no se ve bien ¿ seria posible una correccion ? : Up:: Up: una pasada la habitacion nueva como en Dass Boot: Rock:
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#206 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Great work Silentmichal ![]() ![]() ![]() ![]() ![]() |
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#207 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
Uploads: 0
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Just wondering if it would be possible that some of the food disappeared when you use the cooks special abilities
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#208 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
Hmm, any screenshot? I don't understeand what's wrong.
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#209 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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Hello silentmichal,
as first, thank you for this great modification! ![]() Now my question, it is possible to make a version without the boxes with food? Greeting from Hamburg, Germany!!!
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#210 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Tags |
dinning place, interior, silentmichal |
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