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Old 01-29-13, 07:55 AM   #1
Armistead
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Many of the missions in stock are fubar, along with the sub damage model and about everything else. You'll run into subnets in a few places, but most of those are fubar in stock as well. When it comes to subnets and mines, you have a min and max height you can set them.
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Old 01-29-13, 11:45 AM   #2
Sniper297
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Really screwy part is who ever heard of a 23 mile long anti submarine net? The most logical places where the inlets are less than a mile wide they don't have any. I suspect that one was for quick testing of something and they just forgot to take it out.

That Luzon invasion force is probably the worst I've seen, those screwballs don't know where they're going and have no clear idea what they're supposed to do when they get there, so they spend most of their time chasing each other around in circles.
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Old 01-29-13, 06:12 PM   #3
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Quote:
Originally Posted by Sniper297 View Post
Really screwy part is who ever heard of a 23 mile long anti submarine net? The most logical places where the inlets are less than a mile wide they don't have any. I suspect that one was for quick testing of something and they just forgot to take it out.

That Luzon invasion force is probably the worst I've seen, those screwballs don't know where they're going and have no clear idea what they're supposed to do when they get there, so they spend most of their time chasing each other around in circles.
Sometimes I miss the craziness of convoys going in all directions, running each other over, etc...I've never been able to figure what settings control how a convoy responds, some go into zags, some slow down, some speed up, others go in all directions and reform. Most convoys, including mods, know you're there, slow down and go into the small helming, really unrealistic and makes them easier to kill.
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Old 01-29-13, 10:02 PM   #4
Sniper297
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Worst ones are the single or pairs of unescorted merchants I attack on the surface, instead of turning around heading away from me and bending on some knots they just weave back and forth across the original course line, continuing to close on me so all I have to do is sit there and wait for them. Got TMO 1.4 installed and am inside that Luzon convoy, sunk one destroyer (was aiming at a cruiser and he got in the way) and one cruiser and damaged a second cruiser - hit right in the stern which tore all the skin off without bending props or rudder so he's steaming off over the horizon at warp 8. Be nice if you got credit for damaging ships that don't sink, Silent Hunter series never did that as I recall.
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Old 01-29-13, 10:23 PM   #5
Armistead
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That is the case with most mods, ships low and helm, not really zigging, even TF do it. However, sometimes they respond differently, once in awhile a group will split up, ships go in different directions, usually at their max speed and then slowly regroup along the same course. This is the most realistic behavior. Once thing I noticed is when I set many of the merchants and capital ships to an elite crew rating, they seemed to act more like this, but something else is involved, but I believe it's hard coded.
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Old 01-30-13, 02:40 AM   #6
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Another reason not to play stock.


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Be nice if you got credit for damaging ships that don't sink, Silent Hunter series never did that as I recall.
Agree. SHCE did give you credit for damage in the single missions, but not in career. Why not? Who knows.
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Old 01-31-13, 09:45 PM   #7
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I've been fooling around with TMO 1.4 the last couple days, first thing I dislike is nowhere near enough targets. First career patrol I sank one cruiser and one destroyer, then cruised around trying to find anything else until I was low on fuel. Then I went into Saigon harbor to sink 3 gunboats and a few merchants in the docks, when I got back I had a purple heart and medal of honor?! I didn't even get depth charged, no damage to the sub, maybe I burned my tongue drinking coffee and they thought that rated a purple heart.

I gotta say them Japanese destroyermen are dedicated about staying at their posts.

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