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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1321 |
Nub
![]() Join Date: Jan 2013
Posts: 3
Downloads: 14
Uploads: 0
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After countless hours of trying to install this great mod collection, I installed one by one without using the automated list.
For me, this one seems to be the bugger (CTD after starting a campaign): "TDW FX Fix for Sobers chimney smoke" - deactivated, now it works ![]() |
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#1322 |
Watch
![]() Join Date: Aug 2009
Location: South Africa
Posts: 27
Downloads: 227
Uploads: 0
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Hello Sober,
Thank You for all the effort on the mega mod. So far I have patched the EXE file and enabled half of the mods with no problems. I am half way and probably expecting something to go wrong some time or another. Thanks to you and everyone on this forum everything is going this well. One Question: I noticed that you have images on the your first post showing the map tools being displayed on the nav map. What mod is used to achieve this ? ![]() Has anybody got any ideas to get this working? Many Thanks |
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#1323 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Just an idea:
When I'm at sea, there's no problem with Ship Inertia mod or IRAI Inertia Damage mod. But I have found that I can't sail into Kiel with them activated....whether I use Time Compression on no TC. As soon as a German ship is in sight the game crashes. When I disable the 2 mods, there's no problem. So what I've done is I've made 2 copies of sobers mep file. In one I've deleted the 2 Inertia mods and renamed the mep file 'sobers harbour mep'. I've named the other 'sobers sea mep'. I use jsgme to enable 'sobers harbour mep' to get in and out of the harbour and I enable 'sobers sea mep' when I am sea. (after saving and loading of course). I've done this without ctd's (...so far ![]() My question to you is, is this a good idea or is there a risk that I mess things up? I know there are some mods that can only be enabled in the bunker or at the start of a new campaign. |
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#1324 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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#1325 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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[QUOTE=limkol;1999668]Just an idea:
When I'm at sea, there's no problem with Ship Inertia mod or IRAI Inertia Damage mod. But I have found that I can't sail into Kiel with them activated....whether I use Time Compression on no TC. As soon as a German ship is in sight the game crashes. When I disable the 2 mods, there's no problem. So what I've done is I've made 2 copies of sobers mep file. In one I've deleted the 2 Inertia mods and renamed the mep file 'sobers harbour mep'. I've named the other 'sobers sea mep'. I use jsgme to enable 'sobers harbour mep' to get in and out of the harbour and I enable 'sobers sea mep' when I am sea. (after saving and loading of course). I've done this without ctd's (...so far ![]() Hi all Just for a note, i have no problem with the 2 mods above i can sail out of kiel, ![]() ![]() thanks sobers for the work you have put in ![]() ![]() Dem |
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#1326 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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#1327 |
Ace of the deep .
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0701 28/01/2013
changed the mod order around to try to stop the ctds Last edited by THE_MASK; 01-27-13 at 03:58 PM. |
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#1328 |
Ace of the deep .
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FX update v0.0.20 - incorporated KZS's Hull Wetness mod into this one
so i dont know if 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast is compatable anymore so i removed it . |
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#1329 | |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Hi Thanks for all your help Report load the new changed the mod order, started a new campaigm, skip tatorial crashed to desk top, ![]() ![]() dem |
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#1330 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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#1331 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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#1332 |
Ace of the deep .
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#1333 |
Ace of the deep .
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Is this the problem ?
TDW_GenericPatcher_v_1_0_74_0 conflicts with NewUIs_TDC_7_1_0_ByTheDarkWraith \TDWFileUtils.dll -D -A -W -S \TDWUtils.dll -D -A -W +S Enable the TDW_GenericPatcher after NewUIs_TDC is enabled ! |
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#1334 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Thanks for rapid response!
![]() Here is mep Code:
TDW_GenericPatcher_v_1_0_74_0 Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips SH5 DBM Background Video Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters-DarkerNights Hotfix #1 Dynamic Environment - Winter hotfix 1 sobers best ever fog V20 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V9 09012013 Small_trees_SH5_V1 sobers see thru wake fix Window_Lights_Redone_V1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichals interior mod 1.2.1 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_Real_Navigation NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OH II Minefield map for TDWs Ui Grossdeutscher Rundfunk sobers NO water drops V1 sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 sobers DOF V4 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V3 SH5 ![]() I had only problem with corrupted saves but it was my fault ![]() and Trevally helped me solve it. |
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#1335 |
Ace of the deep .
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Ok , added them back in .
0930 28/01/2013 |
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