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Old 01-23-13, 03:56 PM   #1
Navuhodonosor
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Quote:
Originally Posted by Fifi View Post

...if i add SkyColor-MurkyWaters Hotfix #1 after Skycolor Hotfix #1, is it ok?
Do i still need Skycolor Hotfix #1?
Second is combination of both so you do not need first.
Pff stupid me, i meant that you need only SkyColor-MurkyWaters Hotfix #1...
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Old 01-23-13, 04:02 PM   #2
Fifi
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That's what i was thinking, so i asked
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Old 01-23-13, 04:04 PM   #3
gap
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Quote:
Originally Posted by Navuhodonosor View Post
Second is combination of both so you do not need first.
Exactly

the correct mod loadout is:

Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1_opt
Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1

Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 enabled before SkyColor-MurkyWaters Hotfix wouldn't harm, nonetheless it would be redundant
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Old 01-23-13, 04:10 PM   #4
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Perfect! Thanks Gap
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Old 01-23-13, 04:21 PM   #5
vlad29
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Quote:
Originally Posted by gap View Post
Exactly

the correct mod loadout is:

Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1_opt
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1

Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1

Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 enabled before SkyColor-MurkyWaters Hotfix wouldn't harm, nonetheless it would be redundant
Hi Gap! These two (in yellow) also can be used I think!
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Old 01-23-13, 05:57 PM   #6
gap
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Originally Posted by vlad29 View Post
Hi Gap! These two (in yellow) also can be used I think!
Yes

Atlantic Floor changes seabottom textures, whereas Undersea (temperate and polar) replaces seaweed and submerged rocks textures with better ones: the stock game uses freshwater aquarium plants instead

They can be enabled in any position relative to the base mod.
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Old 01-23-13, 09:42 PM   #7
stoianm
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Quote:
Originally Posted by gap View Post
Yes

Atlantic Floor changes seabottom textures, whereas Undersea (temperate and polar) replaces seaweed and submerged rocks textures with better ones: the stock game uses freshwater aquarium plants instead

They can be enabled in any position relative to the base mod.
what are u doing at these hours?.. are u moved in N America?... if yes maybe we can drink a beer
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Old 01-23-13, 09:56 PM   #8
gap
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Originally Posted by stoianm View Post
what are u doing at these hours?.. are u moved in N America?... if yes maybe we can drink a beer
In fact I was about to go sleeping matey...

but since you are here, could you please update the first page with the following links:

Dynamic Environment SH5 v 2.1
Dynamic Environment SH5 v 2.1 - Fixes pack
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Old 01-23-13, 10:03 PM   #9
stoianm
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Quote:
Originally Posted by gap View Post
In fact I was about to go sleeping matey...

but since you are here, could you please update the first page with the following links:

Dynamic Environment SH5 v 2.1
Dynamic Environment SH5 v 2.1 - Fixes pack
done... have a good night!
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