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01-20-13, 05:11 PM | #1201 | |
Ace of the deep .
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Quote:
************************************************** ************ ************************************************** ************ How to start the campaign if using sobers mega mod list Delete the SH5 folder from my documents. Enable the mod OPEN HORIZONS II_full v2 with the mod enabler. Start a new campaign with only OPEN HORIZONS II_full v2 enabled. Do the tutorial mission with only OPEN HORIZONS II_full v2 enabled. Once captain rahn has talked to you and you have recieved the green tick in the bunker exit the game. Load all the mods with the mod enabler using the MEP file. Start the game and load the latest save game which will be the bunker save game. Go to the technical officer and enter the upgrade screen and choose the rotating hydrophone. Before clicking on the flotilla comander hit esc and go to the ingame options screen and choose your difficulty options . Exit out of the upgrade screen and go talk to the flotilla commander and choose a mission . You must get a loading screen before being placed on the submarine. ************************************************** ****************** ************************************************** ****************** |
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01-20-13, 08:29 PM | #1202 |
Swabbie
Join Date: May 2012
Location: Smurf Galaxy
Posts: 7
Downloads: 46
Uploads: 0
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It might take a while to download all this but I guess there's no better start for this game Hopefully i won't screw up too much (it's a talent of mine, lol)
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01-20-13, 09:48 PM | #1203 |
Ace of the deep .
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added 1300 21/01/2013
IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage |
01-21-13, 01:10 AM | #1204 |
Ace of the deep .
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1600 21/01/2013
added FX_Update_0_0_21_ByTheDarkWraith . Deleted KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith as it is now included in FX_Update_0_0_21_ByTheDarkWraith . |
01-21-13, 05:21 AM | #1205 |
Swabbie
Join Date: Dec 2012
Posts: 5
Downloads: 91
Uploads: 0
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Can you help?
Good morning, I have a problem to put the list of recommended mods, when I start a new campaign to close the game and jump to the desktop, which you know can be the problem?
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01-21-13, 05:29 AM | #1206 |
Ace of the deep .
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01-21-13, 06:05 AM | #1207 |
Swabbie
Join Date: Dec 2012
Posts: 5
Downloads: 91
Uploads: 0
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thank you very much!!
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01-21-13, 06:08 AM | #1208 |
Ace of the deep .
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01-21-13, 06:16 AM | #1209 |
Frogman
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One problem I've got with the list is I can't hear anything through the hydrophone other than my own sub noise. Hydrophone guy works ok and picks up contacts as he should, but if I take over station......silence! no ship noises at all
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Bird Lives! |
01-21-13, 06:35 AM | #1210 |
Ace of the deep .
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I can hear all ships , what depth are you at ?
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01-21-13, 06:42 AM | #1211 |
Frogman
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Periscope depth, around 15m. I've tried deeper but can't hear anythin. Hydrophone guy picks em up and there is a contact line on the chart.....
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Bird Lives! |
01-21-13, 07:15 AM | #1212 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Maybe this is foolish answer but try to rig for silent and stop all engines, wait for sub to stop then do a sweep
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01-21-13, 07:20 AM | #1213 | |
Frogman
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Quote:
The ship could be almost on top of me and still cant hear it so I'm guessing it's something to do with the sound files? The hydrophone guy is doing his job so I guess the patcher has worked?
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Bird Lives! |
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01-21-13, 08:55 AM | #1214 |
Mate
Join Date: Mar 2005
Location: Germany
Posts: 55
Downloads: 168
Uploads: 0
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Missing a file and i can´t find it! Maybe someone can give me a push in the right direction!
"Updated depth scales by gap for 720" ??
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Patriotism is the virtue of the vicious - Oscar Wilde |
01-21-13, 09:02 AM | #1215 | |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Quote:
http://www.mediafire.com/?2v77z4d1uyc97r1 |
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