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Old 01-07-13, 05:49 AM   #1
gap
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Originally Posted by GT182 View Post
I'm wondering if it's possible to make a mod for the crew, when manning the deck and flak guns, to wear helmets. And the watch crew also. Especially when Battle Stations are called.

Just seems a bit strange they're not wearing protection during the heat of battle. They're stacked and sitting there in the conning tower but never worn.
a comment by silentmichal on a similar question

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Originally Posted by silentmichal View Post
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
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Old 01-07-13, 07:54 AM   #2
GT182
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Thanks Gap. I had not seen that before. Hopefully someday it will happen.
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Old 01-07-13, 08:09 AM   #3
gap
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Thanks Gap. I had not seen that before. Hopefully someday it will happen.
I hope so
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Old 01-20-13, 03:42 AM   #4
SteelViking
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Wait, we had this figured out 1 year ago....I thought it was implemented in a mod already?

Edit: Helmets are very easy to implement because it is a simple python script file that governs "hats" worn by crew.
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Old 01-20-13, 07:18 AM   #5
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Great news, SilentMichael, and thank you to have lead investigations about helmets feasibility -->
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Old 01-20-13, 07:50 AM   #6
gap
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Originally Posted by SteelViking View Post
Wait, we had this figured out 1 year ago....I thought it was implemented in a mod already?
As far as I know, no

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Edit: Helmets are very easy to implement because it is a simple python script file that governs "hats" worn by crew.
Good
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Old 01-20-13, 10:03 AM   #7
TheDarkWraith
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I'll show you some of the difficulties I've encountered with trying to change the crew in regards to ship/crew state. Download this: http://www.mediafire.com/?wr46kk70psvfbhp It's a small part of something I was working on a long time ago.

Extract to MODS folder and enable via JSGME. Run both single missions and note the watch crew's clothing and hat (or lack of hat) with each single mission. Increase time compression to 64 and wait till the watch crew detects the biplane. Note what happens to watch crew. Do this for both single missions. See any problems with the crew?

You'll notice that it's easy to change crew's clothing and hats via scripting. The problem is there aren't enough hats, clothing, etc. to cover every possible face, torso, etc. This is why the devs never implemented it
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Old 01-20-13, 10:21 AM   #8
gap
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You'll notice that it's easy to change crew's clothing and hats via scripting. The problem is there aren't enough hats, clothing, etc. to cover every possible face, torso, etc. This is why the devs never implemented it
Wouldn't be easy for a gfx/3d artist to create the missing clothing, possibly taking the cue from clothing items already featured, and to import it in game with your GR2 editor?
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