![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Thanks Gap. I had not seen that before. Hopefully someday it will happen.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Wait, we had this figured out 1 year ago....I thought it was implemented in a mod already?
Edit: Helmets are very easy to implement because it is a simple python script file that governs "hats" worn by crew.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
|
![]()
Great news, SilentMichael, and thank you to have lead investigations about helmets feasibility -->
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
I'll show you some of the difficulties I've encountered with trying to change the crew in regards to ship/crew state. Download this: http://www.mediafire.com/?wr46kk70psvfbhp It's a small part of something I was working on a long time ago.
Extract to MODS folder and enable via JSGME. Run both single missions and note the watch crew's clothing and hat (or lack of hat) with each single mission. Increase time compression to 64 and wait till the watch crew detects the biplane. Note what happens to watch crew. Do this for both single missions. See any problems with the crew? You'll notice that it's easy to change crew's clothing and hats via scripting. The problem is there aren't enough hats, clothing, etc. to cover every possible face, torso, etc. This is why the devs never implemented it ![]() |
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Wouldn't be easy for a gfx/3d artist to create the missing clothing, possibly taking the cue from clothing items already featured, and to import it in game with your GR2 editor?
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|