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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi,
It's not a bug, these distant contacts that pops up on nav map is suppose to be a simulation of RADIO DIRECTION FINDER - LOOP ANTENA. If a ship is using radio to report something, the radio signal could be tracked with radio direction finder antena. However in RL that was complicated for one u-boat. |
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#2 |
Stowaway
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What I ment saying that it was difficult for one u-boat, is explained here:
http://www.uboat.net/articles/id/51 |
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#3 |
Stowaway
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Thanks you for answer.
I did not know about this feature Are you sure that my boot type VII-B (1939 in game) was equipped with "radio direction finder antena" ' Or have I misunderstood something? |
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#4 |
Stowaway
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The technology was not new, as it had been used to find bearings on medium and low frequencies for navigation purposes for years before WW2. The RoyalNavy, however, was the first to design an apparatus that could take bearings on the high frequency radio transmitters employed by the German U-boats.
Can't tell what years this technology was developed. |
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#5 |
Stowaway
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Sorry, i just now read the article.
So is this rotating device that detects the position of the enemy ships when they are transmitting. I am only surprised that the game does not give you any warning(voice or text ), only pops up on navigation map.. Just to say that if I was at the periscope, I would not have noticed the presence of ships. Or am I wrong? |
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#6 |
Stowaway
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If you open your Sound folder of SH3 you can see how many sound files are still not attached to the game, despite those files are present. I believe this cannot be fixed without SDK from Ubisoft..
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#7 |
Stowaway
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#8 |
Stowaway
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Now I understand everything.
I tried to find it on my SHIII manual but there is no trace of this feature .. Without your valuable help I thought it was an annoying bug. Now finally returning to play ... Thanks mate! ![]() |
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#9 |
Stowaway
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No problem, just to let you know: The SH3 starts to render objects around your boat at a distance of about 25 km. Basicly anything that is beyond this limit is not actually in your field of sensors, let it be visual or sound.
For example you can start picking sound contacts manually turning the hydrophone wheel, when a ship enters 25 km circle around your boat. But AI sound operator will report you about this event when it closes in to about 18-20 km or so. Depends on ship speed. |
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#10 | |
Stowaway
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Sorry for another question, just to be sure I understood right well:
Quote:
Right? |
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