![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
i only know this from observation so i dont know the exact circumstances of the trigger for alerting so do some testing |
|
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Dec 2012
Posts: 12
Downloads: 39
Uploads: 0
|
![]()
I spent so much time and can't make it work accordingly to my tune.
The harbor AI is quite dump, even if the unit is ELITE class. If the way-points are too close my Bismarck tends to ignore it, or do own way. I did make a way-point ( with 0.2 speed ) to work but I had quite few crashes during testing. The patrol plane did not make any alert, and when is too low it gets shot instantly. So I might give up after all, there is no point in trying to achieve something that game engine does not support. It is sad, I actually giving up any mission creation, don't like to have my hands tight up. |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
try asking here in this thread http://www.subsim.com/radioroom/showthread.php?t=190953
or start a new thread asking about "how mission triggers work" |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
Here is a mission where a DD is docked for 1 hour.
It is the replaced by another DD (same) that will goto a waypoint. Your uboat is just off watching:- [Mission] IsVisible=true MissionType=0 MissionDataType=0 MultiMissionType=0 IsTutorial=false Year=1941 Month=5 Day=18 Hour=10 Minute=0 CurrentYear=1941 CurrentMonth=5 CurrentDay=18 CurrentHour=10 CurrentMinute=0 GroupMissionStartDelay=0 IconIndex=0 Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=5.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 ActivationAchievements= [Unit 1] Name=_GE DD Type 34#1 Class=DDType34 Type=4 Origin=German LayerOperation=0 Side=2 Commander=0 CargoExt=-1 CargoInt=-1 Doctrine=0 CfgDate=19410501 MainEquipment=1 SecondaryEquipment=1 DeleteOnLastWaypoint=true DockedShip=true IsEscort=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19410518 GameExitTime=1059 EvolveFromEntryDate=false Long=-2410000.000000 Lat=6304000.000000 Height=0.000000 IsFromSingleMis=false Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 TempHeading=0.000000 TempNextWP=0 CombatSubmarine2D=false CombatRadius2D=30.000000 CommandedSpeed2D=0.000000 Num2DCombatKills=0 Intercept2DCooldown=6.000000 NextWP=0 [Unit 2] Name=_GE DD Type 34#2 Class=DDType34 Type=4 Origin=German LayerOperation=0 Side=2 Commander=0 CargoExt=-1 CargoInt=-1 Doctrine=0 CfgDate=19410501 MainEquipment=1 SecondaryEquipment=1 DeleteOnLastWaypoint=true DockedShip=false IsEscort=false GameEntryDate=19410518 GameEntryTime=1100 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-2409982.000000 Lat=6304000.000000 Height=0.000000 IsFromSingleMis=false Heading=0.000000 Speed=5.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 TempHeading=0.000000 TempNextWP=0 CombatSubmarine2D=false CombatRadius2D=30.000000 CommandedSpeed2D=0.000000 Num2DCombatKills=0 Intercept2DCooldown=6.000000 NextWP=0 [Unit 2.Waypoint 1] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-2410304.000000 Lat=6306734.000000 Height=0.000000 IsFromSingleMis=false [Unit 3] Name=_Type VIIC#1 Class=SSTypeVIIC Type=200 Origin=German LayerOperation=0 Side=2 Commander=1 CargoExt=-1 CargoInt=-1 Doctrine=0 CfgDate=19410501 MainEquipment=1 SecondaryEquipment=1 DeleteOnLastWaypoint=false DockedShip=false IsEscort=false GameEntryDate=19410301 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-2409519.000000 Lat=6303995.000000 Height=0.000000 IsFromSingleMis=false Heading=270.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 TempHeading=0.000000 TempNextWP=0 CombatSubmarine2D=true CombatRadius2D=30.000000 CommandedSpeed2D=0.000000 Num2DCombatKills=0 Intercept2DCooldown=6.000000 NextWP=0 [EditorParams] InitLongOff=0.000000 InitLatOff=0.000000 ZoomIndex=0 Prefix= |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Dec 2012
Posts: 12
Downloads: 39
Uploads: 0
|
![]()
Trevally, miles of thanks !
I am coping your "code" right now with high hopes. |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Dec 2012
Posts: 12
Downloads: 39
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|