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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() This sounds like a good idea. |
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#2 |
Lieutenant Commander
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I thought so too Torp, but looks like we are the only ones.
![]() I'll keep researching it, but without community help, it doesn't look good.
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#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Alas, if the Devs had spent a little time playing the game, and working out navigation/manual targeting problems as we do, I think many of these flaws would have been eliminated at the outset. |
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#4 |
Lieutenant Commander
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Well, I'm actually looking at the ability so i can add some tactile enhancements to the game for me personally. Not really from a flaw standpoint, as you mention. I am building a console to interface with the game, and would like to see if I can make some rotatory encoders work with the TDC settings. This way I can make a TDC panel on the console, and manually input my TDC values by turning the knobs on the panel. I know, probably sounds goofy right?
![]() But, i wanna give it a go.
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Do you mean an actual physical console apart from what you have in the game, or a worked over in-game item? |
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#6 | |
Navy Seal
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![]() Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 | |
Lieutenant Commander
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![]() Quote:
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#8 |
Seaman
![]() Join Date: Apr 2012
Location: Near Tirpitz' final grave
Posts: 40
Downloads: 62
Uploads: 0
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Floppyrat, I had the same idea some time ago, explained in this (somewhat hi-jacked) thread:
http://www.subsim.com/radioroom/showthread.php?t=194563 I finally ordered an Arduino set, which I haven't had the time to look at, and an Enigma-E set (from Bletchley Park) which I also haven't had the time to build. But it sounds awesome, no-one can disagree on that ![]() |
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