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Old 12-21-12, 11:51 PM   #1
TorpX
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This sounds like a good idea.

I had often thought that it would be nice if we were able to use the mouse scroll wheel to make fine adjustments to instrument settings, like setting the course on the gyrocompass, or setting depth on the depth guage. However, I have no idea how, or even if such a thing is possible.
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Old 12-26-12, 10:14 AM   #2
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I thought so too Torp, but looks like we are the only ones.

I'll keep researching it, but without community help, it doesn't look good.
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Old 12-27-12, 12:04 AM   #3
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Alas, if the Devs had spent a little time playing the game, and working out navigation/manual targeting problems as we do, I think many of these flaws would have been eliminated at the outset.
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Old 12-30-12, 06:07 AM   #4
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Well, I'm actually looking at the ability so i can add some tactile enhancements to the game for me personally. Not really from a flaw standpoint, as you mention. I am building a console to interface with the game, and would like to see if I can make some rotatory encoders work with the TDC settings. This way I can make a TDC panel on the console, and manually input my TDC values by turning the knobs on the panel. I know, probably sounds goofy right?

But, i wanna give it a go.
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Old 12-30-12, 07:31 PM   #5
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Do you mean an actual physical console apart from what you have in the game, or a worked over in-game item?

In any case, it sounds like a pretty ambitious project. It really doesn't seem goofy to me. I've always thought the limits in the way the dials, guages, and machinery works leaves something to be desired.


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Old 12-30-12, 08:40 PM   #6
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Quote:
Alas, if the Devs had spent a little time playing the game, and working out navigation/manual targeting problems as we do, I think many of these flaws would have been eliminated at the outset.
The developers did the best they could with the time allotted them by UBI. They even had the release date backed up 1 quarter, if I remember correctly. They also worked with SubSim on what was wanted in the sim while they designed it. That is why it is still the very popular sim it is today.
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Old 01-02-13, 02:46 AM   #7
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Quote:
Originally Posted by TorpX View Post
Do you mean an actual physical console apart from what you have in the game, or a worked over in-game item?

In any case, it sounds like a pretty ambitious project. It really doesn't seem goofy to me. I've always thought the limits in the way the dials, guages, and machinery works leaves something to be desired.


Yes sir, an actual physical console, kinda like what the Flight Sim guys do when they build a cockpit mock up in their garage. Except, I don't think I'm going to go that far with it.
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Old 01-03-13, 08:05 AM   #8
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Floppyrat, I had the same idea some time ago, explained in this (somewhat hi-jacked) thread:

http://www.subsim.com/radioroom/showthread.php?t=194563

I finally ordered an Arduino set, which I haven't had the time to look at, and an Enigma-E set (from Bletchley Park) which I also haven't had the time to build.

But it sounds awesome, no-one can disagree on that
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