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Old 12-21-12, 04:23 PM   #1
Targor Avelany
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woot! I'll test this as soon as I come back!
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Old 12-21-12, 04:42 PM   #2
Madox58
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If one wants to see the problems as they stand now?
Try to import stuff from SH4 as exported by S3D.


That's why, I believe, we don't see a mass conversion project in the works at this point in time.

Until the imports are correct? It won't happen and your stuck with the limited dat format.

A secondary issue is that each object needs to be exported one at a time with S3D.
I'll address that later.
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Old 12-22-12, 07:15 AM   #3
gap
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Great tool privateer, can't wait to put your PIFT into action
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Old 12-23-12, 04:29 PM   #4
Madox58
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The first part of PIFT is nearly finished and I hope to have it ready for anyone to test soon.


The first part will take files exported from SH4 and correct them so TDW's GR2 program will import them without all the overhead I'm seeing.
It should also work with self created obj files.

This first part does not address the problem of importing AO mappings yet.
The second part will handle that. (I hope! )

You'll need to download and install MeshLab as I do use the MeshLab Server to do the basic transformation.
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Old 12-24-12, 09:27 AM   #5
gap
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Quote:
Originally Posted by privateer View Post
The first part will take files exported from SH4 and correct them so TDW's GR2 program will import them without all the overhead I'm seeing.
It should also work with self created obj files.
Is it going to work the same way with SH3 exported meshes?
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Old 12-24-12, 04:01 PM   #6
Madox58
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Yes. It will handle SH3 files as well.
I'm useing the SH4 files because they have the AO mapping already.

Going through some old Notes and code snippets I also found a few lines that will make the final code work go alot quicker.

Last edited by Madox58; 12-24-12 at 06:17 PM.
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Old 12-25-12, 07:05 PM   #7
gap
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Quote:
Originally Posted by privateer View Post
Yes. It will handle SH3 files as well.
I'm useing the SH4 files because they have the AO mapping already.

Going through some old Notes and code snippets I also found a few lines that will make the final code work go alot quicker.
Cool. Keep us informed on any progress, please
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