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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Ahoy Silvaier and welcome. I am writing this just in case you don't know this, so please bear with me. I would go back, take the 'MODS' folder from the new UI's and place it in another directory, like your desktop for instance. Take the UI mods one at a time and place them in the JSGME 'MODS' folder in your SH5 directory. This way, all the 'available' mods in your JSGME list are seperated and ready to activate. If you place any "Master" folders in your JSGME 'MODS' folder, it might get very tricky to activate them. For instance, placing a master folder like the UI 'Mods' folder in JSGME and activating it will not activate anything. All the mods like the UI and Real Nav must be seperate in the JSGME list. Hope this helps. ![]()
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Dogfish40 |
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#2 |
Watch
![]() Join Date: Mar 2013
Location: NAS Whidbey Island
Posts: 28
Downloads: 33
Uploads: 0
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I'm having an issue with the officer panel in the mod NewUIs_TDC_7_2_0_ByTheDarkWraith. The little bar of officer heads somehow shifted to the right and partially blocks the window on the bottom righthand side of the screen. Is there a way to move it back to bottom center?
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#3 | |
Navy Seal
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#4 |
Watch
![]() Join Date: Mar 2013
Location: NAS Whidbey Island
Posts: 28
Downloads: 33
Uploads: 0
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