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Old 12-16-12, 10:55 AM   #1
AngusJS
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You're right, it is like GTA in that regard. What threw me was the expansiveness of the world - it just beckons to be explored, but unlike Skyrim which encourages exploration, FC3 discourages it with the save system.

It also discourages replays. I played some sections of Far Cry 1 and Crysis over and over again, trying different approaches and tactics, just for fun. You can't do that in Far Cry 3.

I just cleared the Medusa, and my wish to do it undetected was stymied by the very last enemy. In other games, I could reload a save and do it again, but not in FC3 - my previous save was from the day before (I tried to save it earlier, but couldn't because the mission had already started), and the autosave was already written over.

This article kind of sums up my view of it.
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Old 12-16-12, 11:03 AM   #2
AngusJS
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List of mods:

http://forums.ubi.com/showthread.php...-for-Far-Cry-3

I'm using Compilation 1.6, which removes tagging and the wallhack, the minimap (I love how it marked the location of absolutely everything, even underwater plants - heaven forbid we have to look for things ourselves), the objective indicators, and the stupid glow emanating from interactive objects. It also makes the gun play harder, and gives more weapons and more attachments.
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Old 12-18-12, 04:21 AM   #3
soopaman2
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I really like the co op in this game.

Like alot...

I am nasty with a silenced sniper rifle (z98 or something like that? The .50cal one) and a bow. My close work? I prefer the last LMG you unlock (forgot the name) Loud work at least.

Silent I go for takedowns, and the MP5 silenced.

I am a freaking ghost!

Shoot one guy and scoot and hide, then kill another, repeat and rinse, key to this game. Even with a silencer, they seem to pinpoint you based on your shot.

Edit: sometime in the mid game when you craft your 4th weapon slot, save a place for the grenade launcher. (the noob toob is boss)

Also why do signature weapons suck?
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Last edited by soopaman2; 12-18-12 at 04:31 AM.
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