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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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#2 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
after a lot of hours and headaches of trying and unerstanding how it has to be done to get circular sliderules turning in the way Radcapricorn created it i am now able to make the most circular slide Rules working in mod...coming up soon in the neyt Update Best Regards DrJones ![]() ![]() |
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#3 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Prima ![]() |
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#4 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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Hey Mates,
2 new thins added. The pointer in the Big Compass is now working, also the RAOBF found it way back fully working. Tomorrow i will keep my hand on the attackdisk and the lagewinkel scheibe... ![]() ![]() Best Regards DrJones ![]() |
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#5 |
Stowaway
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#6 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7 |
Navy Seal
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Looks great DrJones
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#9 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#10 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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U-552 Tiger IDF |
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#11 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Great work DrJones !!!
This is one of the best MOD for SH5 !!! Excuse me for my bad English ![]() I have read many post but I have not see how to activate the RAOBF (or it is removed ? ![]() I'm testing Your MOD with a part of Sober list and I find some little bugs (little things) whith teleport. Do You think to realize a little manual of You MOD ? It's possible to change the style of the line to trace the course ? An example ![]() |
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#12 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Thank you very much, yes the teleporting is a little bit buggy. Still do not know how to fix that. The RAOBF will come in the next update soon this year. I think you mean the pencil lines. Look at the the mod from obelix the io strategic map...i think there a different pencil lines to get for that what you mean.. Best Regards and Merry Xmas DrJones ![]() |
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#13 | ||
The Old Man
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I found that if I manually visit each station prior to using any teleport command, the teleport commands function correctly so it may be a simple fix by ensuring all station scripts are loaded on game start. Quote:
I am sure that Obelix will know what file that you need. Regards! ![]() TheBeast |
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#14 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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![]() Just use one of the mods to choose from: IO_MapCourseLine_normal pencil_mod or IO_MapCourseLine_sharp pencil_mod from a set A_set_of_mods_for_IO_map. Each of them only changes the course line, so they can be used with any other mods. ![]()
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#15 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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