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Old 12-09-12, 03:19 PM   #1
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi Drjones Your CSPMI 2.0 beta works great. I am using it with OH2. I downloaded CPMI 3.0 and cant get it to work. When I load it up and try to go to the bunker The sound and video bog down like it stuck in a loop. The mouse has guite await in movement and when it move it jump. I tried both file of CSPMI3.0 that you had posted on your post one and both does the same. From reading the other post it appears that I an the only one having this problem at this time. Thanks in advance for any help.
Keep up the great work LW
#

Hey Mate,

that sounds interesting.

can you post the mods and their order you are using?

Thank you

Best Regards

DrJones
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Old 12-09-12, 08:37 PM   #2
Lewis Wingerter
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Location: Moline IL
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Quote:
Originally Posted by DrJones View Post
#

Hey Mate,

that sounds interesting.

can you post the mods and their order you are using?

Thank you

Best Regards

DrJones



Hi DrJones. Here my mod list I hope this will help


IRAI 0037
OH Full V2
TDW mines subnet detectible in hydro OH v2
radio messages 1-2-0 german voice
radio messages 1-2-0 non new UI stock
part magul v3.0
part magul v 3.0 eng text ver
gap mano scope reduced lt zeiss
advance shift key 2.1
dbsm music 1-0-4
realistic ammo amount for aa &deck gun
remove logo intro tdw
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Old 12-09-12, 10:37 PM   #3
drifter63
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Default CTD

When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
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Old 12-10-12, 12:04 AM   #4
LemonA
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Join Date: Jan 2012
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My rating for this release is at best 2/5 points.
To say that this mod is a chistmas present ... is bold statement.
IMO it has alpha-status with bunch of errors, some design-failures but also some nice features such as the changeable course/rudder etc. changer (by clicking on the pin-extend), the fold-away command-line, sin-cos-tables etc.

I could not open/not find the "Angriefschibe" but from the pictures above i can say the errors in there a not corrected (markings are ca. 0.5° off). Also i bet the maneuvering board (created by sublynx) has also marking-errors (ca. 1 degree off) in there and this is not corrected. I have tried that ManeuveringBoard 3 or 4 months ago.
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U-43
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Old 12-10-12, 01:28 PM   #5
DrJones
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Quote:
Originally Posted by drifter63 View Post
When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
Is the stock game Updated to version 1.2????
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Old 12-10-12, 01:33 PM   #6
DrJones
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi DrJones. Here my mod list I hope this will help


IRAI 0037
OH Full V2
TDW mines subnet detectible in hydro OH v2
radio messages 1-2-0 german voice put this after magui v3
radio messages 1-2-0 non new UI stock put this after magui v3
part magul v3.0
part magul v 3.0 eng text ver
gap mano scope reduced lt zeiss
advance shift key 2.1
dbsm music 1-0-4
realistic ammo amount for aa &deck gun
remove logo intro tdw
Hey Mate,

please test if the magui v3 is working as a stand alone modification with the stock game.

radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3

please give me some feedback

Best Regards

DrJones
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Old 12-10-12, 02:07 PM   #7
Lewis Wingerter
Planesman
 
Join Date: Jul 2007
Location: Moline IL
Posts: 181
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Quote:
Originally Posted by DrJones View Post
Hey Mate,

please test if the magui v3 is working as a stand alone modification with the stock game.

radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3

please give me some feedback

Best Regards

DrJones
Hey mate. I tried it as a stand alone. I tried going from my campaign bunker and it CTD same as driffer63. I then tried from a historical mission it work except the big compass was in middle of screen and I could not get it to move. I then tried a new campaign and I got the big comass in the middle of screen which I couldn't close or move, and I could not get the control under the speech box in the lower rt corner. I hope this will help you . Thank LW
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Old 12-10-12, 04:30 PM   #8
DrJones
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Quote:
Originally Posted by Lewis Wingerter View Post
Hey mate. I tried it as a stand alone. I tried going from my campaign bunker and it CTD same as driffer63. I then tried from a historical mission it work except the big compass was in middle of screen and I could not get it to move. I then tried a new campaign and I got the big comass in the middle of screen which I couldn't close or move, and I could not get the control under the speech box in the lower rt corner. I hope this will help you . Thank LW
i wonder why the big compass apears...yes thats right a drag handle will come in the future for that one....there is a button in the lower left Console to toggle the big compass...

Even here the question...is this a clean installation of sh5?

Please give me some feedback about that

Thank you so far...
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Old 12-10-12, 04:34 PM   #9
drifter63
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I used other mods before, its not a clean install.
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Old 12-10-12, 04:42 PM   #10
Lewis Wingerter
Planesman
 
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Location: Moline IL
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I an same as driffers63 it not a clean install. your ver 2.0 worked perfect before I installed 3.0 ref the big compass none of the button would remove it
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Old 12-10-12, 04:55 PM   #11
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
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Default JSGME playing around again, or?

Hi all,

What you're discussing here sounds very much like what happened to me a couple of times.

The JSGME can get fed up with doing its job and simply mess things up.
Even if you're running just one mod the JSGME install might have gone corrupt and won't work correctly.
Especially if your JSGME install has been working hard for some time with a lot of activating/deactivating of mods.

Without knowing more in detail what is happening I'd suggest you have a look at the How to Fix Mod Soup Issues by Webster

Can't say if this is the answer to your issues but it could be worth a try.
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Old 12-11-12, 06:42 PM   #12
Lewis Wingerter
Planesman
 
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
Default

Quote:
Originally Posted by Lewis Wingerter View Post
Hi DrJones. Here my mod list I hope this will help


IRAI 0037
OH Full V2
TDW mines subnet detectible in hydro OH v2
radio messages 1-2-0 german voice
radio messages 1-2-0 non new UI stock__ I deleted
part magul v3.0
part magul v 3.0 eng text ver
gap mano scope reduced lt zeiss__ I deleted
advance shift key 2.1
dbsm music 1-0-4
realistic ammo amount for aa &deck gun
remove logo intro tdw


Hi DrJones . I reinstalled the game and started a new campaign using the above revise mod list. The game works great Thanks for the help and keep up the great works LW
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Old 12-12-12, 03:54 AM   #13
Captain73
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Hi Silent Steel
Mod NewUIs_TDC_7_2_0_Real_Navigation compatible with mod CSP Magui???
Or I do not understand correctly?
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Old 12-14-12, 01:19 PM   #14
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
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Quote:
Originally Posted by Captain73 View Post
Hi Silent Steel
Mod NewUIs_TDC_7_2_0_Real_Navigation compatible with mod CSP Magui???
Or I do not understand correctly?
Dobryj vetjer uvazjaemyj Starshij,

Da, dumaju chto oni rabotajut vmeste.

Poka
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Old 12-14-12, 02:17 PM   #15
Captain73
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Quote:
Originally Posted by Silent Steel View Post
Dobryj vetjer uvazjaemyj Starshij,

Da, dumaju chto oni rabotajut vmeste.

Poka

Spasibo drug za horoschyu novost!
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