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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, that sounds interesting. ![]() can you post the mods and their order you are using? Thank you Best Regards DrJones ![]() |
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#2 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Quote:
Hi DrJones. Here my mod list I hope this will help IRAI 0037 OH Full V2 TDW mines subnet detectible in hydro OH v2 radio messages 1-2-0 german voice radio messages 1-2-0 non new UI stock part magul v3.0 part magul v 3.0 eng text ver gap mano scope reduced lt zeiss advance shift key 2.1 dbsm music 1-0-4 realistic ammo amount for aa &deck gun remove logo intro tdw |
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#3 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
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#4 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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My rating for this release is at best 2/5 points.
To say that this mod is a chistmas present ... is bold statement. IMO it has alpha-status with bunch of errors, some design-failures but also some nice features such as the changeable course/rudder etc. changer (by clicking on the pin-extend), the fold-away command-line, sin-cos-tables etc. I could not open/not find the "Angriefschibe" but from the pictures above i can say the errors in there a not corrected (markings are ca. 0.5° off). Also i bet the maneuvering board (created by sublynx) has also marking-errors (ca. 1 degree off) in there and this is not corrected. I have tried that ManeuveringBoard 3 or 4 months ago.
__________________
Robert Schmidt, LTJG U-43 |
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#5 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#6 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
please test if the magui v3 is working as a stand alone modification with the stock game. radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3 please give me some feedback Best Regards DrJones |
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#7 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hey mate. I tried it as a stand alone. I tried going from my campaign bunker and it CTD same as driffer63. I then tried from a historical mission it work except the big compass was in middle of screen and I could not get it to move. I then tried a new campaign and I got the big comass in the middle of screen which I couldn't close or move, and I could not get the control under the speech box in the lower rt corner. I hope this will help you . Thank LW
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#8 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
Even here the question...is this a clean installation of sh5? Please give me some feedback about that Thank you so far... |
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#9 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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I used other mods before, its not a clean install.
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#10 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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I an same as driffers63 it not a clean install. your ver 2.0 worked perfect before I installed 3.0
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#11 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi all,
What you're discussing here sounds very much like what happened to me a couple of times. The JSGME can get fed up with doing its job and simply mess things up. ![]() Even if you're running just one mod the JSGME install might have gone corrupt and won't work correctly. Especially if your JSGME install has been working hard for some time with a lot of activating/deactivating of mods. Without knowing more in detail what is happening I'd suggest you have a look at the How to Fix Mod Soup Issues by Webster Can't say if this is the answer to your issues but it could be worth a try. |
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#12 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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![]() Quote:
Hi DrJones . I reinstalled the game and started a new campaign using the above revise mod list. The game works great ![]() ![]() |
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#13 |
Stowaway
Posts: n/a
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Hi Silent Steel
![]() Mod NewUIs_TDC_7_2_0_Real_Navigation compatible with mod CSP Magui??? ![]() Or I do not understand correctly? |
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#14 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#15 |
Stowaway
Posts: n/a
Downloads:
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