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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I have it on the PS3, but I figure if the consoles can handle it, most mid range computers can too.
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#2 |
Stowaway
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Well I am wondering if Im going to be able to run it on highest settings. I dont see why not with this system Im running SH5 heavily modded on highest settings (Minus shadows)
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#3 |
Lucky Jack
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#4 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
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Any tips on how to save in this game? I keep saving while exploring, but every time I load a save, I end up not where I left the game, but at the previous point in the story, which often forces me to sit through a cutscene or dialogue yet again.
After liberating the first enemy outpost, I ignored game's repeated commands to talk to Dr. Earnhardt and instead went exploring, thinking that this was a actually an open-world game, and I could do what I want. When I would load those saves, though, I would start right back at the outpost. So I finally gave in, found the doctor, and completed the quest he gave me. I then patiently listened to the phone call re: the Medusa, and set off again to explore. I saved, loaded, and was right back at the house, and had to listen to the phone call yet again. Please tell me this is just because I'm only 1-2 hours into the game, and it feels that the excessive player aids aren't enough - I need to be shown exactly where to go, too - but that it will finally quit this crap after a while. Because right now, this open world means absolutely nothing if I can't save my location and status in it. ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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You always have to listen to phone calls when you load the game. It's not the game forgetting, it's just a way to keep you on track with the story after you load a save, which can be annoying, but isn't a bad thing if you spend a while away from the game or play multiple games at once.
As for returning to the house, the game returns you to the nearest safe house when you load a save. It doesn't save your actual position. It's just like Far Cry 2 or Grand Theft Auto, but without forcing you to return to the point to save. This is typical in Open World games of this type. Your progress is however saved.
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
Uploads: 0
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You're right, it is like GTA in that regard. What threw me was the expansiveness of the world - it just beckons to be explored, but unlike Skyrim which encourages exploration, FC3 discourages it with the save system.
It also discourages replays. I played some sections of Far Cry 1 and Crysis over and over again, trying different approaches and tactics, just for fun. You can't do that in Far Cry 3. I just cleared the Medusa, and my wish to do it undetected was stymied by the very last enemy. In other games, I could reload a save and do it again, but not in FC3 - my previous save was from the day before (I tried to save it earlier, but couldn't because the mission had already started), and the autosave was already written over. This article kind of sums up my view of it. |
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