![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 |
Rear Admiral
![]() |
![]()
Imagine a circle around your sub that reaches out to the range of your best sonar, say 20 nms. This is basically the best contact range. The problem or bug with the game is this contact range exist from the beginning of the game, but your sonar will only call out range based on the the type of sonar they have. As your men improve and get better sonar, they will start calling out contacts further away. Towards the end of the war, you'll notice they start calling contacts almost as fast as a group enters your contact zone. You're not limited by sonar values, so you can cheat and always hear to the max best sonar range. Sadly there is no way to set separate contact ranges with each type sonar. I haven't tested it, but maybe by limiting the range of the best sonar, you could shorten the contact circle early war, but the trade of is you would lose that range later war unless you made mods to load with each stage of the game.
Also remember sonar is effected by several other values, sub speed, going below thermal, sub angle, etc. If you're submerged, don't put full trust in your sonar man, but he does a better job if you remember the above. He will get better sonar ranges if you're above the thermal, going slow, etc. If you play with cams off, it helps to make some turns, as it seems to help the sonar man pick out nearest warship. If an escort is going faster, your sonar man tends to pick that up first as a nearer escort, even if a slower escort is closer to you. When I have cams off and approaching for an attack, I constantly hit follow nearest warship. If he calls out fast approaching, most likely I've been found out and can be prepared. If you play with cams off and you can't see what's going on after an attack, don't assume there's nothing up there as often a escort will stop sit and listen. Make sure you clear your baffles. Have your scope already up when you hit scope depth so you'll get a visual. Many make the mistake of thinking the group is long gone and surface only to find a sleeper escort waiting. Course people have used the stutter trick for years, but be careful with it. Often if it's only one or two ships it doesn't place that much of a load on your PC to notice and you may run into a single armed merchant and get blasted before you get TC down. The better and faster your PC, the less stutter you will notice. With large groups stutter is rather obvious. If you play with cams off and stuck in the sub, crank up sound, you can hear a lot through the subs hull. You will hear much better if you look up at the ceiling. I use surround sound speakers, which also helps to locate what direction they're coming. When you hear an escort making a run on you and what direction, you can better evade. Cams off is a great way to play... |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|