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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Okay mate, welcome back and good luck, you know where to find me if I can help.
Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#2 |
Canadian Wolf
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Aces'_Multimod_Fix_v1.3_Johann_add-on
Looking for the above mod. Edit: found on Ace's FF Page ![]() |
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#3 |
Canadian Wolf
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Getting a CTD with the below mods. I think they are in the proper order.
Have a PD, 3.2ghz, with 3 gigs of ram and a 1 gig video card. LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Materials file for Aces' multi-mod v1.3 Aces_Multimod_compatability_fix_release_v1.3 Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Super Turms v6 for GWX MaGui 3.4 TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC) Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 |
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#4 |
Nub
![]() Join Date: May 2005
Posts: 3
Downloads: 63
Uploads: 0
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Seems towards the end Donitz had em mounting the "81Z" on x3 mounts around the conning tower. Looking hard for pics of the mounting array. But got some shots of the weapon itself if you want em. Figure it would make a sick addition to your mod!
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods. Then I tried to de-install and re-install everthing but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load). Is it possible, that I may have corrupted some game files during the de-/re-installation process?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Merged Campaign GWX - VIIC41 Player Sub GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Late War Sensors Snorkel Antennas LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Q Ship mod GWX3.0 Kaleun's Cap Fubars IXC WHEATHERED 58 Destroyers&Corvette A_to_I_class_mod J_to_Z_Class_mod Derzeitige Tiefe Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 Torpedo_HAHD_1024_GWX GWX3.0 All_Weather_Guns Karle's_Crash_Dive_Mod Merchant_Fleet_Mod_3 MFM3.2 displacement correction mod Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Radio Room Postcards SH-5 Water for SH-3 20 Km V84 Subphones b25_ConningTower_Late_Patrol Aces' Super Turms v6 for GWX Aces' Super Turms v7 Taster Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2 Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX b25_SF_Grass_Full_V2 WB's Renown Replacement Thomsen's Sound Pack V3.2cg SH3 Gramophone My sound file -------------------------------------------------------- Hope this helps shipmate ![]() Best regards. Fubar2Niner |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks! I always do any of these things in port. Could it be that I need to always also have to install the h.sie patch, as it has the 4GB-patch incl.?
Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that? I suppose your CT is open with the Conning Tower open Hatch TestFMfood? Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-24-13 at 10:56 AM. |
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#8 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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Not sure about the patch by H.Sie as I do not use it yet, however you can also get the 4 gig patch here;
http://www.subsim.com/radioroom/down...o=file&id=2888 Give that a whirl, however I usually find if it's a memory thing, the game generally ctd's 99% along the progress bar if that makes sense ![]() Best regards. Fubar2Niner |
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#9 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() http://www.subsim.com/radioroom/down...o=file&id=3951 |
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