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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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SH3 Commander could have sabotage and malfuntion feature applied to your game. If that is not the case then I suggest you undo step-by-step the mods in the JSGME list. That's the only way to find out what makes the hypdropone fail.
[EDIT] Damn I should read posts better before I respond. Yes, this looks like the sabotage/malfunction feature and waveheight being 'stuck'. Make sure you roll-back SH3 Commander after shutting down the game. I suggest you enable the auto-roll-back feature, so SH3 Commander does that automatically. Also, starting the game from within SH3 Commander is better imho, rather than starting the game with the usual shortcut. Last edited by Pisces; 11-17-12 at 08:29 AM. |
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#2 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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Thanks Pisces
I did do a roll back then unchecked the model failure This did not help it. only when I finished my Patrol then exited and started a new patrol did it get fixed. however I then left it unchecked and Half way into my patrol they are stuck again perhaps I'm abusing TC? I was flying through the northern sea to get to my destination disregarding contacts along the way. |
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#3 |
Chief of the Boat
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If the fault is repeating itself I honestly wouldn't bother wasting a lot of time on trying to fix it because you probably have a corrupt file/installation now.
I'd reinstall the game. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Then you may want to look in the outside world and see if your boat is even partially submerged in the water. Or floating in mid air.
if you crank up the vessel speed. And perhaps combined with high TC it might break the laws of physics.
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#5 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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Thanks again everyone!
I just docked at a supply ship and I know it will work when I start out again.. so this time I'll limit myself to a lower TC and be a little careful. If that doesn't work, then, yes I'll probably re-install. I noticed one more thing when the hydrophone and these gauges are stuck.. seems like all the sounds work except I no longer hear the destroy driving right above my head lol! I had to use the outside view to see where he was. If I do re-install, I may even try the GWX mod, I had downloaded it as well as LSH but never got a chance to try it but it sure seems like everyone is using GWX. |
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#6 |
Chief of the Boat
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Well GWX is very popular but despite my involvement I believe I have a good track record of advising people to try all the super mods before making a decision on which one they prefer
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#7 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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![]() ![]() The gauges visible from the standard F2 Control Room screen are eye candy only and you can't manipulate them. You can only look around the room with the free camera. The only switch I remember being able to operate without right-clicking the person was turning the radar on and off after pressing the "R" shortcut key to jump to the radar room.
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