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Old 11-15-12, 07:05 PM   #1
Jimbuna
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I only go for those that areb headed in my general direction but have been known to chase the odd one headed away.
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Old 11-16-12, 06:06 AM   #2
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Interesting conversation that reminds me of an oft' faced conundrum (for daft skippers like myself anyway). When in the throws of conducting a patrol (i.e. in an asigned grid) and alerted to reachable contacts, how should I prioritise?

Any historical input on this?

I mean, when following orders to patrol said area for said amount of time, if I take off to the next grid to chase a suspected merchy, am I breaking orders? Am I to assume there may be a grander plan and BDU has things under controll? Is there another U-boat patroling that grid, trying to take care of it? Or should I just seize "every opertunity to launch torpedoes" and just try to rack up any tonnage I can find?

I know this has little bearing on how game/mission pans out, but I often wonder.
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Old 11-16-12, 11:38 AM   #3
Sailor Steve
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Quote:
Originally Posted by troopie View Post
I mean, when following orders to patrol said area for said amount of time
The order to patrol for 24 hours is totally unhistorical. Kaleuns were assigned to a certain grid and told to stay there until ordered otherwise. This usually meant at least a week on station.

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if I take off to the next grid to chase a suspected merchy, am I breaking orders?
Yes and no. If you follow a ship out of the grid you can easily sink him and head back again. If it's just a radio contact it could mean leaving your grid forever, and they may have had you there for a good reason. The game doesn't care.

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Am I to assume there may be a grander plan and BDU has things under controll?
Maybe, but not in the game.

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Is there another U-boat patroling that grid, trying to take care of it? Or should I just seize "every opertunity to launch torpedoes" and just try to rack up any tonnage I can find?
No other boats. There weren't enough to go around, and usually the nearest boat is hundreds of miles away. As far as the game is concerned you should sink everything you see.

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I know this has little bearing on how game/mission pans out, but I often wonder.
Real life? They had their reasons, and to change locations you would need to request that from BdU. On the other hand they tended to be forgiving of kaleuns who sank lots of ships.

The game? As I said, the game doesn't know any better, and doesn't care.
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Old 11-16-12, 01:23 PM   #4
HW3
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Quote:
When in the throws of conducting a patrol (i.e. in an asigned grid) and alerted to reachable contacts, how should I prioritise?
If I understand how it was done in WWII right, BdU would radio contacts, reported to them, to the nearest boats to those locations. It was up to the captains to decide if they could make an intercept or not.

How I play, I treat all contacts (popup as well as radio messages) as coming from BdU, unless otherwise addressed in a contact radio message, so it is not a violation of orders to go after it. I check to see how far away the reported contact is, and if it is closing or going away. If I can not intercept it within 12 hours, I do not go after it (and replay the scene from Das Boot where the captain figures out he can't reach a reported convoy).
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Old 11-16-12, 02:01 PM   #5
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Let's not forget weather conditions can also play a choosing role of actions. I often get demoralized in chasing contacts during bad weather.. At black pitch night manual targeting is almost impossible to make in such conditions. However I sometimes manage to score a hit intuitevly, having no visual contact and in close distance relying only on hidrophones but that is rarely a success and often just a waste of torp.
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