SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > General Topics
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-07-12, 09:23 AM   #9
the_tyrant
Admiral
 
Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
Uploads: 0
Default

Quote:
Originally Posted by antikristuseke View Post
Both API's have same features though their implementation is different, that said, OpenGL is more efficient even under Windows when properly implemented with proper drivers.
http://blogs.valvesoftware.com/linux/faster-zombies/
OpenGL can go "lower level" so to speak, and target individual cards. DirectX abstracts most of the hardware specific stuff away, but has a higher "average performance" so to speak.

This is why on the PC, DirectX was always the API of choice (even though OpenGL is also available). Also, the most popular implementation of OpenGL in gaming is probably the PS3's openGL wrapper.

Why is it highly popular on the PS3? This is precisely where OpenGL shines. the PS3 is one specific set of hardware, and openGL's hardware specific features allows developers to "push the hardware harder" so to speak.


Also, I don't know how true this is anymore, but when it comes to the hardware itself, the Quadro line was optimized for openGL, whereas the GTX line gets better performance with DirectX.
__________________
My own open source project on Sourceforge
OTP.net KGB grade encryption for the rest of us
the_tyrant is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.