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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1426 | |
Watch
![]() Join Date: Nov 2011
Location: Desktop Command Center
Posts: 15
Downloads: 15
Uploads: 0
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it's awkward to post this on the 96th page, but is there an idiot-proof guide of what to do?
hex editor I got Quote:
OP specified the line 0x197A4A which is not be found by me. Also OP explained how to use the patcher, but all images are gone from the guide: http://www.subsim.com/radioroom/show...postcount=7773 Anyone feels like helping out? |
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#1427 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Sorry, but what is it you need again?
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Dogfish40 |
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#1428 |
Navy Seal
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#1429 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1430 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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TheDarkWraith, would it be possible to slowdown the crashdive ?
thanks Noline |
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#1431 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
Hi NoLine By Slow down, do you mean that the boat is going too fast, or, do you mean the sequence? You can increase the time delay that it takes for the dive to occur. That is in the UI options editor on the "crash dive" tab. So, increasing that will give you more time between the initial order and when the boat actually starts to dive. If you mean the speed of the dive itself, you would have to change the speed of the boat on the crash dive order. If the boat is going under too quickly on the Crash dive, you could order "Ahead Full or Standard" right after and the boat would slow down considerably. There might be a file you can edit but I think it wouldn't want it to be permanent. I'll say one more thing. In shallow waters, when I needed a crash dive but I can't let the boat hit bottom, I will start pressing the 'A' key as soon as the boat hits 10m. Plus ordering the speed back to standard or even 1/3rd. The boat will still get down to 40m or so but will recover nicely. Gute Gagd D40 ![]()
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Dogfish40 |
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#1432 | |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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Yes, I ment the time it takes to dive, for me 10 to 15 seconds is too fast. Was hoping TDW had maybe stumbled upon it somewhere in the exe, it would imo make a nice addition to the sh5.exe patch. Increasing the order delay might be something, ill give it a try. thanks Noline |
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#1433 | |
Ace of the Deep
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#1434 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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#1435 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 155
Uploads: 0
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Hi!
First off all, TDW's patch is super work! I have only one problem: If I have sent a contact report and the BDU reply to a contact report, that a wolfpack will be soon spawn, when the AI subs spawning (random time after the BDU's reply), my game is going to CTD. Only one time successed to spawn an AI subs, and many times I have suffered a CTD, when the game spawning them. I have tried to figure out why, but I have no idea. Instead of this problem, my game is going perfect, no other CTDs. I use NTcore CFF explorer, to use all the 4Gbty RAM - it run perfect. I allowed the patch to use AI subs dispatch. I use the following MODs included in JPG. Any idea or advice? Thanks the reply! |
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#1436 | |
Ace of the deep .
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#1437 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 39
Uploads: 0
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First, thanks for the mod. I have one big problem: my sh5.exe (v. 1.2 dvd) refuses to be patched. Everytime I select the TDW_SH5_patches.s5p file and the folder where the exe is it gives me this error: Error reading patch file ...\TDW:SH5\Patches.s5p. Exception is: Unable to open C:\Ubisoft\Silent Hunter\sh5.exe for writing. Exception is: Access denied to path C:\Ubisoft\Silent Hunter\sh5.exe Game was installed yesterday. No mods enabled, i haven't even played with it. I've tried everything, check my folder permissions (i set them in total control -no effect-), if something is in "read only" mode, Everything seems fine. But the damn thing refuses to work. Any idea?
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#1438 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1439 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 39
Uploads: 0
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Nope. Is a retail version, it was updated automatically. Later i downloaded the 1.2 patch via gamershell, reinstalled it and replaced the sh5.exe. Still no changes. I'm gonna try uninstalling the game, and reinstalling in another folder to see if it works somehow. This is confusing.
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#1440 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() You don't have to replace any file yourself: just run the 1.2 patch and wait for the message saying that the game was patched successfully. That simple. All in all, my suggestion is to reinstall the game once more (doing it in the default folder is okay for most people) and to follow strictly these instructions by Trevally: ![]() http://www.subsim.com/radioroom/show...39#post1926439 Don't forget to use TDW's patch AFTER updating to SH5 v 1.2 |
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