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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
I don't mean to criticize your philosophy here. If you enjoy playing in this style, by all means do it. What I meant to say is that, if everyone just wanted to be the captain, and nothing else, there would be little need for most of the other stations. I don't think the captain was able to look over the shoulder of the radar or sonar operator as much in RL as happens in the movies. I'm not saying it didn't happen; I just don't think it occurred very often. I'll concede your point about the intercom, though. Quote:
Well, this is a matter of opinion. I certainly disagree with the "historically inappropriate" part. Who says we must only play the part of the captain? Sure we can if we want to, but this would end up leading us to conducting almost the whole patrol, going between the charts and the periscope/ TBT. |
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#2 | ||
Sea Lord
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First of all, I have no argument with your main contention. We are each talking about what we expect from a game, and that's strictly a matter of personal taste. Can't argue that!
I do have to take exception to a couple of your statements, though, where I find our sources conflict. First is: Quote:
My second exception is one which I haven't seen mentioned before (although I haven't read through the years of back postings). In SH4, I believe the captain is far too involved with personnel decisions. On a USN vessel, personnel decisions are the responsibility of the XO. In fact, most of the tasks you mention Quote:
Just my personal style of play, but I'd like to be able to function in the game in the ways the real-life skippers functioned in their personal accounts. If a real skipper manned the deck-gun, then fine, I'll do that. On my boat, I don't use the guns at all, because my crew couldn't hit a barn if they were inside it, and if I went down and pointed the thing, Uncle Charlie would have a fit! I'd love to be able to motivate my crew - that was someting the CO really did (and that can be simulated in a game.) So in the end, none of us gets everything they want from the game. Fortunately, with all the mods, we can tailor it somewhat. But I'll still bemoan its "shortcomings" and continue to seek the Grail. (It's just over there.... ![]() |
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