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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2011
Location: Desktop Command Center
Posts: 15
Downloads: 15
Uploads: 0
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#2 |
Ace of the Deep
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#3 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#4 | |
Watch
![]() Join Date: Nov 2011
Location: Desktop Command Center
Posts: 15
Downloads: 15
Uploads: 0
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#5 |
Ocean Warrior
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You don't need hex editor now.. read the whole post.. whole thread would be better
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Watch
![]() Join Date: Nov 2011
Location: Desktop Command Center
Posts: 15
Downloads: 15
Uploads: 0
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don't know if the case here is me being a complete idiot right now or maybe I should get new spectacles as I don't seem to find a guide on what to do.
Downloaded generic patcher but it asks for s5p patch files to open, I am clueless. |
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#7 | |
Ace of the Deep
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![]() Quote:
![]() http://www.subsim.com/radioroom/showthread.php?t=197960 |
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#8 |
Watch
![]() Join Date: Nov 2011
Location: Desktop Command Center
Posts: 15
Downloads: 15
Uploads: 0
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i have jsgme installed with SH3 GWX and it is in use.
can i use same jsgme to enable mods in SH5? If so, how? If not, where do i download latest JSGME? Can't find it through google. oh, and thanks for the guide! |
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