SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-29-11, 08:03 PM | #676 |
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
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02-18-12, 08:40 AM | #677 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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nice mod!!!!!!!!
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02-18-12, 09:46 AM | #678 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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Quote:
Oh and welcome aboard peterthegreeksailor Best regards. Fubar2Niner |
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02-20-12, 10:31 AM | #679 |
Silent Hunter
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02-24-12, 05:09 PM | #680 |
Seaman
Join Date: Jan 2012
Posts: 33
Downloads: 127
Uploads: 0
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i wish i had thought to take a screenshot of what just happened,i hit an ammunition ship and then just sat there gobsmacked as it went up,the effects were outstanding,it was like bonfire night,4th of july and new years eve all at once.there was ammo exploding all over the place,the visuals and sounds had me watching in wonder.i reinstalled my speakers just for this mod and boy am i a happy camper
thanks to all the team responsible for this. i salute you all |
04-12-12, 03:14 AM | #681 |
Swabbie
Join Date: Feb 2006
Location: Denver Colorado
Posts: 12
Downloads: 14
Uploads: 0
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I downloaded the latest version of this that was posted in this thread.. and I was disappointed...
I've been trying to find this mod in the form it was in when I downloaded it originally- a couple of years ago now at least.. I've searched for 2 days and finally gave up, and went to bed.. Woke up the next morning actually resurrected a computer for a short time just to salvage this mod from it's hard drive. I just had to upload it and share it to make sure this awesome mod stays out there. This is/was " hollywood mod " at least for me. Ships shoot up a red flare... explosions of bodies.. flailing bodies flying through the air... blood puddles... oil slicks.. Full credit goes to racerboy: http://www.gamefront.com/files/21547..._SH3_2_022.zip Cheers!
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My SH3 mods: Engine sound mod:http://files.filefront.com/ChuggingD.../fileinfo.html Tigershark IXC skin:http://files.filefront.com/Zebra+IXC.../fileinfo.html |
04-12-12, 04:11 AM | #682 |
A-ganger
Join Date: Dec 2011
Location: Lorient,France(no,really)
Posts: 79
Downloads: 115
Uploads: 0
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Uhm...what you mention is still there.
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Rohr Eins,Los! |
04-12-12, 05:21 AM | #683 |
Swabbie
Join Date: Feb 2006
Location: Denver Colorado
Posts: 12
Downloads: 14
Uploads: 0
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hmm..
Well I was looking for the mod that had flailing bodies, more smoke/oil, and shot up red flares. The original D/L link for this thread is 404. There is a link for another version of this mod a few pages earlier that I got to work... it had lots of smoke, but very few bodies.. and no red flares... I didn't try the "optional" part of that version though... is that where the red flares are in that version?
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My SH3 mods: Engine sound mod:http://files.filefront.com/ChuggingD.../fileinfo.html Tigershark IXC skin:http://files.filefront.com/Zebra+IXC.../fileinfo.html |
04-12-12, 12:19 PM | #684 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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Quote:
If you want v2.03 you can find it on my gamefront acct here; http://www.gamefront.com/files/21549...or_SH3_2_03.7z Hope this helps, if I completely misunderstood you, accept my apologies Best regards. Fubar2Niner |
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04-12-12, 03:52 PM | #685 |
Eternal Patrol
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I'm confused. Here at Subsim Downloads there is a version labelled 7.1. It doesn't have the (and more), so should I assume it is a much older version and delete it?
http://www.subsim.com/radioroom/member.php?u=280696
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“Never do anything you can't take back.” —Rocky Russo |
04-12-12, 04:49 PM | #686 | |
Argentinian Skipper
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Quote:
Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-21-12, 06:53 PM | #687 |
Stowaway
Posts: n/a
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I'd really like to add this to my current mod soup mix, but I've several questions first. I apologize in advance for these questions, as part of my mind says I should already know the answers, and another part of my mind says I should be able to figure the answers out based upon the mod-supplied readmes and instructions. Unfortunately, the bigger part of my mind (and the one that would up having me disappear for a number of years) no longer is capable of doing these things.
I've already minorly borked up my mod installs somehow by incorporating the necessary tweaks for Hsie's or Stiebler's hardcode fixes. So far those foobars have been relatively minor, such as the repetitive blank radio transmissions, floating flak towers at Kiel, and mis-sized new buttons. HW3 is graciously spending some time looking into the flak tower one for me. My bigger questions regarding the "SH4 effects (and more) for SH3" mod are:
There are also the text files:
Sorry for the lengthy missive, but my mind really isn't running at peak efficiency anymore, and I really could use all the help I can get. Danke. ~Albrecht von Hesse Currently enabled mod list: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew GWX - Enhanced Damage Effects FM30_UpDown_final New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Das Realistic Food Real Depth Charge hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 GWX3.0 Additional_Ammo Searchlights_Removed KJF_Moon_v1.1 KB's Diesel Sound Mod Aces' Combined SH3.SDL Files v2 TorpedoTubesFfireFinal vGW Urfischs_ModStrike_Beta1 Merchant_Fleet_Mod_3.2 Air Torpedo_mod_v2.0 O2-Gauges v2 Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) |
10-21-12, 10:21 PM | #688 | |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Quote:
As far as the mod order goes, here is my mod list: 00_GWX - 16km Atmosphere 00_GWX - Open Hatch Mod 01_Rbs1_SH4_Effects_GWX_30_71 02_LifeBoats&Debris_v4 03_Rbs2withbuoyance 04_Wooden_Lifeboats_Mod_1.1 05_Wilhemshafen,St Naz,Schluese and xtra ships V6 06_GWX_DFa-Flag&Pens_2010 07_FM30_UpDown_final 08_FM_NewInterior_V1.0 09_Thomsen's Sound Pack V3.2cg 10_BritishAsdicMkIFinal 11_Depthcharge Shake v2.01 12_Urfischs_ModStrike_Beta1 13_Waterstream+Exhaust Combi V2.3 for GWX3 14_New Uboat Guns 1.2 15_WAC4.1 SubPen_animated_18.02.2010 16_Unofficial_rockets_fix_GWX3.0 17_No continuous 'Ship spotted' V1.2 for GWX3 and Rubinis RocketFix 18_Aces' Multimod compatability fix release v1.3 public beta 19_Aces' Super Turms v6 for GWX 20_Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on 21_Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings 22_MaGui F 23_CT_FM_NI_Fix_for_MaGui F 24_ST7_Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 25_Merchant_Fleet_Mod_3.2 MaG_blue recmanual for MaGui F MaG_German Images for MaGui F MaG_h.sie's Colored Hull Integrity Indicator MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F MaG_RED Filters on Scopes+Binoculars for MaGui F AUD_Das Boot Sound Mod + No Ring Ring AUD_Destroyers&Corvette AUD_Diesel Startup Sequence for FM Engine Room AUD_Real Depth Charge UNI_Aces Hi Res Uniforms and Medals Mk 2 UNI1_Evan82's Uniforms II END_63MBinSound END_Air Torpedo_mod_v1.2 END_B25_Deck_Crew_Ambient END_b25_Grass_+Carotio_SF_v2 END_b25_Louder_Diesels_Louder END_Bearing Tables + JFO! Mod + S4B END_BMW-R75 v.1 by TP END_Cmnds + V16B1 + S4B END_Combat Radio Frequency END_DefSide Fix END_Derzeitige Tiefe END_Elite U-boat Binoculars END_Flags_enlighten END_Foam END_Gramophone END_Haunting Atlantic Wind END_Ice Age END_Karle's_Crash_Dive_Mod END_OLC's Modified Searchlight Beams for GWX3 END_Pascal_Port_People END_Q Ship mod GWX3.0 + Real Plot and RecM END_Radio Log + JFO Messages END_Rapt0r's Das Boot Interior END_Rapt0r's Instruments V3.5+Dönitz Fly END_Real DC zone END_Realistic Plotting END_Res Fix END_Ricks_Alt_RecManual_v1.0 END_SH-5 Water For SH-3 Ultimate V10 16 Km + Clearsky Clouds END_Sobers 3D Waves END_Sub Image mod END_Subphones END_TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 END_TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 END_TiefeMkI(German) END_Torpedo damage Final ver2.0 END_Torpedo Load Out + Renown END_Torpedo_HAHD_1024_GWX END_V16B1 h.sie + S4B END_WB's Deck Gun Range END_WB's Decks Awash + Fuel Economy SH3 Cmdr_Compulsory U-boat Headdress SH3 Cmdr_GWX Files SH3 Cmdr_Intro and Photo Randomizer SH3 Cmdr_JFO SH3 Cmdr_MFM Skins SH3 Cmdr_Real DC SH3 Cmdr_Ship Names 0712 SH3 Cmdr1_Random Q Ship Mod + Torp FAIL SH3 Cmdr1_WBNN Warning Orders After this, you just have to very methodically overwrite each mod using JSGME, and very slowly figure out what works. Hope this helps and good luck. |
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10-21-12, 11:12 PM | #689 |
Stowaway
Posts: n/a
Downloads:
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Mine Gott but that made my eyes cross and water!
I'm slowly muddling along with the ones I (so far) have, trying to get all of the mods working well before valiently attempting to incorporate the hardfix coding again. So far I've encountered an interesting oddity when I added "SH4 effects (and more) for SH3": Any idea what's causing the square artifacts when a gun is fired? |
10-21-12, 11:51 PM | #690 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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