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#9 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() Quote:
As far as the mod order goes, here is my mod list: 00_GWX - 16km Atmosphere 00_GWX - Open Hatch Mod 01_Rbs1_SH4_Effects_GWX_30_71 02_LifeBoats&Debris_v4 03_Rbs2withbuoyance 04_Wooden_Lifeboats_Mod_1.1 05_Wilhemshafen,St Naz,Schluese and xtra ships V6 06_GWX_DFa-Flag&Pens_2010 07_FM30_UpDown_final 08_FM_NewInterior_V1.0 09_Thomsen's Sound Pack V3.2cg 10_BritishAsdicMkIFinal 11_Depthcharge Shake v2.01 12_Urfischs_ModStrike_Beta1 13_Waterstream+Exhaust Combi V2.3 for GWX3 14_New Uboat Guns 1.2 15_WAC4.1 SubPen_animated_18.02.2010 16_Unofficial_rockets_fix_GWX3.0 17_No continuous 'Ship spotted' V1.2 for GWX3 and Rubinis RocketFix 18_Aces' Multimod compatability fix release v1.3 public beta 19_Aces' Super Turms v6 for GWX 20_Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on 21_Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings 22_MaGui F 23_CT_FM_NI_Fix_for_MaGui F 24_ST7_Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 25_Merchant_Fleet_Mod_3.2 MaG_blue recmanual for MaGui F MaG_German Images for MaGui F MaG_h.sie's Colored Hull Integrity Indicator MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F MaG_RED Filters on Scopes+Binoculars for MaGui F AUD_Das Boot Sound Mod + No Ring Ring AUD_Destroyers&Corvette AUD_Diesel Startup Sequence for FM Engine Room AUD_Real Depth Charge UNI_Aces Hi Res Uniforms and Medals Mk 2 UNI1_Evan82's Uniforms II END_63MBinSound END_Air Torpedo_mod_v1.2 END_B25_Deck_Crew_Ambient END_b25_Grass_+Carotio_SF_v2 END_b25_Louder_Diesels_Louder END_Bearing Tables + JFO! Mod + S4B END_BMW-R75 v.1 by TP END_Cmnds + V16B1 + S4B END_Combat Radio Frequency END_DefSide Fix END_Derzeitige Tiefe END_Elite U-boat Binoculars END_Flags_enlighten END_Foam END_Gramophone END_Haunting Atlantic Wind END_Ice Age END_Karle's_Crash_Dive_Mod END_OLC's Modified Searchlight Beams for GWX3 END_Pascal_Port_People END_Q Ship mod GWX3.0 + Real Plot and RecM END_Radio Log + JFO Messages END_Rapt0r's Das Boot Interior END_Rapt0r's Instruments V3.5+Dönitz Fly END_Real DC zone END_Realistic Plotting END_Res Fix END_Ricks_Alt_RecManual_v1.0 END_SH-5 Water For SH-3 Ultimate V10 16 Km + Clearsky Clouds END_Sobers 3D Waves END_Sub Image mod END_Subphones END_TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 END_TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 END_TiefeMkI(German) END_Torpedo damage Final ver2.0 END_Torpedo Load Out + Renown END_Torpedo_HAHD_1024_GWX END_V16B1 h.sie + S4B END_WB's Deck Gun Range END_WB's Decks Awash + Fuel Economy SH3 Cmdr_Compulsory U-boat Headdress SH3 Cmdr_GWX Files SH3 Cmdr_Intro and Photo Randomizer SH3 Cmdr_JFO SH3 Cmdr_MFM Skins SH3 Cmdr_Real DC SH3 Cmdr_Ship Names 0712 SH3 Cmdr1_Random Q Ship Mod + Torp FAIL SH3 Cmdr1_WBNN Warning Orders After this, you just have to very methodically overwrite each mod using JSGME, and very slowly figure out what works. Hope this helps and good luck. ![]() |
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