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Old 10-19-12, 11:05 AM   #1
blueduck
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Hello mates,

there is an known issue with the course patterns - your sub will have to be aligned in a restricted angle to the startpoint of the pattern to plot it correctly.

As HW3 wrote correctly, do the locks manually and then set your first waypoint to the green Starting-Point. Then choose the pattern "Kiel Out".
Vice versa if you want to get back to Kiel.

Maybe have a look at our Autoplot KWK-Manual - though written for LSH3V5.1, the basics should be the same.

Regards
Blueduck
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Old 10-19-12, 02:05 PM   #2
Albrecht Von Hesse
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Quote:
Originally Posted by HW3 View Post
Hi Albrecht! I watched the videos(#2 would not play). Number 1 was fine. Numbers 3 & 4 you selected the plots before you were supposed to. You have to pass through the locks, and be near the dot in the canal, on a heading through the canal, when you select the plot. Then it will work right. I suggest using the lock on the right of the 2 available, it will line you up better with the dot in the canal both ways. To sum it up, you self navigate all the way through the locks, then select the plot when you are near the dot. The dot is the one my curser is pointing at in my second picture. I hope this helps you out.

Quote:
Originally Posted by blueduck View Post
Hello mates,

there is an known issue with the course patterns - your sub will have to be aligned in a restricted angle to the startpoint of the pattern to plot it correctly.

As HW3 wrote correctly, do the locks manually and then set your first waypoint to the green Starting-Point. Then choose the pattern "Kiel Out".
Vice versa if you want to get back to Kiel.

Regards
Blueduck

Thank you both for your help. I'll give this a go and see if it works (although it should based upon what you've said ).

However, quick question: I've activated v7 (along with the below-documented mods) and, having just started in base, am now seeing this:





Any idea what I've messed up?

~Albrecht von Hesse

currently activated mods:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
FM30_UpDown_final
FM_NewInterior_V1.0
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Das Realistic Food
Real Depth Charge
hydrophone depth charge
SH3-Fix_SN_2_Stock
Fix_UZO_R_stock
GWX Gold restricted Bino Mod
Q Ship mod GWX3.0
GWX3.0 Additional_Ammo
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Searchlights_Removed
KJF_Moon_v1.1
KB's Diesel Sound Mod
Aces' Combined SH3.SDL Files v2
TorpedoTubesFfireFinal vGW
Urfischs_ModStrike_Beta1
Merchant_Fleet_Mod_3.2
Air Torpedo_mod_v2.0
O2-Gauges v2
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
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Old 10-19-12, 02:13 PM   #3
HW3
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No idea. What is the date? Most of the mods you listed I am familiar with, and they wouldn't cause those to appear like that. They do resemble flak towers though.
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Old 10-19-12, 02:38 PM   #4
Albrecht Von Hesse
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December 17, 1939.
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Old 10-19-12, 03:59 PM   #5
HW3
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I'll work on it tonight and see if I can duplicate it. It is Kiel I assume?

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Old 10-19-12, 08:18 PM   #6
Albrecht Von Hesse
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Quote:
Originally Posted by HW3 View Post
I'll work on it tonight and see if I can duplicate it. It is Kiel I assume?

That would have been helpful to have added, wouldn't it? Yes, it is Kiel.

Out of curiosity, why has the port and docks changed so radically from v6 to v7?

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~Albrecht von Hesse
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Old 10-19-12, 10:55 PM   #7
HW3
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V7 was imported by BBW from LSH, and as I understand it, is more accurate.
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