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Old 10-15-12, 04:56 AM   #1
HunterICX
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Quote:
Originally Posted by Raptor1 View Post
You can lose up to 8 Council member states before the game ends. The Doom Tracker on the top left of the map in the situation room shows how close you are to that.
Yeah I thought so that the bar of red doom was a bad sign when it started to get bigger.

but now I know the amount of nations where I can just watch and see it all go to hell.....I mean dramatically have a single tear rolling down my cheek while trying to hold my maniacal laughter...I mean not to cry as innocent people are beeing slaughtered.

Thank you
*starts scratching nations of a list*
don't need you...and you....you....mmm

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Old 10-15-12, 06:00 AM   #2
Lionclaw
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Had a terror mission go very bad. Lost my whole squad to the spider-looking aliens and "zombies".

Yay, lost most of my experienced troops.

Researched carapace armor afterwards. They are somewhat more protected now compared to the standard armor.

Until I met Mutons.
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Old 10-15-12, 06:07 AM   #3
whyme943
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Spoiler alert: the final boss can control your troops minds. That's a bad thing when you have psionic flying plasma rifle toting supersoldiers.
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Old 10-15-12, 06:57 AM   #4
HunterICX
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Quote:
Originally Posted by Lionclaw View Post
Had a terror mission go very bad. Lost my whole squad to the spider-looking aliens and "zombies".
Chryssalids fun for the whole family

Quote:
Originally Posted by Lionclaw
Yay, lost most of my experienced troops.
That you're still able to type on that keyboard

Quote:
Originally Posted by Lionclaw
Researched carapace armor afterwards. They are somewhat more protected now compared to the standard armor.

Until I met Mutons.
Mutons aren't bad, especially given the choice of having them or a Cyberdisc...I would go for Mutons anyday.

I had the luck of having them both in 1 missions

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Old 10-15-12, 07:05 AM   #5
Arclight
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Had a terror mission go very bad.
Don't rush it anymore than other missions. I do what I can on those, but really getting my guys through that is more important.

But it certainly can go south in a heartbeat...


It's a miracle I only lost half the team on op. Stone Law. Moved everyone to cover from deployment, 2 thin man come into view on their turn and the reaction shots failed to kill anything. Before I could do anything substantial, I was in contact with every bloody enemy on the map at once, including a Cyberdisc.

Not a good day.
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Old 10-15-12, 07:52 AM   #6
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Terror mission in Cairo.

Walk out of Skyranger...receive Cyberdisc and three Sectoids.

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Old 10-15-12, 08:20 AM   #7
Arclight
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It's the smaller maps that really hurt. Barely make a move before making contact, and after that patrols start wandering into the fight. Run out of ammo halfway through and yer toast.
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Old 10-15-12, 08:35 AM   #8
Raptor1
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Nah, some of the smaller maps are definitely death traps, but it's the larger landed/crashed UFO maps that are the real problem. You try to take your time fighting some Sectoids and suddenly your flanks are filled with Mutons and Floaters...
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Old 10-15-12, 08:39 AM   #9
Dowly
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Quote:
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You try to take your time fighting some Sectoids and suddenly your flanks are filled with Mutons and Floaters...
Or Mutons & Chrysalids... thank god I had plenty of rockets with me, the game,
FOR A CHANGE, decided I really should not hit those Mutons from point-blank
range with a machine gun.
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Old 10-15-12, 08:35 AM   #10
Oberon
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Old 10-15-12, 08:37 AM   #11
Raptor1
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Quote:
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Impossible. No X-COM soldier could ever possibly hit a target at that range...
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