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Old 10-05-12, 04:04 PM   #1
TheDude107
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Quote:
Originally Posted by Nobon View Post
O.K., Ive fed up with stock 1.4b
Some of what you were describing started sounding like mod issues. Esspecially with a harbour mod not spawning any ships. I can't speak towards compatability with GWX, other then it works with sub commander. Also I believe you cannot use your existing save with newly installed GWX. Just clean it all out, install patch 1.4 and then GWX/mods in the order GWX says. There was a list on their site of some compatible mods.


Quote:
Originally Posted by flag4 View Post
some ships did. some went down with one torp. some went on after many attempts with torps. alot depended on the cargo they carried. if wood, they may not sink at all, stopping at decks awash. others go down in minutes without crews ever having time to get on deck and jump, let alone let down liferafts.
i beleive the damage modelling is fairly accurate. im using GWX GOLD. so i know im in safe/unsafe hands!!

I had an ore carrier lined up yesterday, clicked on the attack watch after the torpedo impact. It didn't get past 20 seconds until the bow was sticking out of the water. Instead of sitting there for a second then blowing some gaskets/portholes from the air pressure trying to escape.... It just paused then dropped like a rock. GWX has it right.
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Old 10-05-12, 04:07 PM   #2
Jimbuna
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Originally Posted by TheDude107 View Post
I had an ore carrier lined up yesterday, clicked on the attack watch after the torpedo impact. It didn't get past 20 seconds until the bow was sticking out of the water. Instead of sitting there for a second then blowing some gaskets/portholes from the air pressure trying to escape.... It just paused then dropped like a rock. GWX has it right.
SINK EM ALL!!
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Old 10-05-12, 06:21 PM   #3
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It has been a long time since I last used Harbor Traffic 1.47 but, I believe it only adds traffic to friendly harbors. I have gone into Scapa Flow before and found no ships to attack, it all depends on what is happening in the war at that time. The fleet could have been out at the time you visited.

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Old 10-06-12, 01:52 AM   #4
Nobon
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Well, Its all settled:

Deinstalled all mods in SH3 JSGME and SHCom3, and deleted the My documents sh3 folder, so basically went back to 1.4b. (all changes were backed up, so yes)

Then I installed the GWX3, and the cfg files for the SHCom3.
Fresh new career... Everything looks like to be in order.
Only I doesnt had the patience to re-do the naval academy, so imported my old results.

GWX3 has most of my old mods integrated XD so I only keep FM_NewInterior, the fain hi-res uniforms mod, the "everything is black around períscope view" and finally I can use DFant_SubFlag_2010.

All works fine so far, did a test-drive in the academy.

Only I cant decide to install back M.E.P.v3, or not... Fine graphics, but the fact that I see a ship BEFORE I hear it in hydrophones makes me crazy.

Resurrected the U-50 again, again with new crew ^^
Can't wait to run out from the dock...

Ok, only one question remains: Nice and fine fresh grey textures for the subs, luckily, my VIIb somehow managed to keep the old, very rusty outer texture, (maybe because of the FM_interior mod, it changes some things in the outside also) but the inner wall of the bridge, and the periscope casings, compass, etc. are went to this new, grey skin.

So my question is: How to get back -all- the old, rusty textures for the outer view of my VIIb? Where are they located? I backed up submarines, and textures folder, just pleeease tell me all the textures the VIIb need

I will be very happy to get this

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Last edited by Nobon; 10-06-12 at 02:08 AM.
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Old 10-06-12, 06:13 AM   #5
Jimbuna
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In GWX they are contained within the DAT file and not viewable unless you have a programme that can open said file.

Here is a link to some VIIB skins:

http://www.mediafire.com/?uda5um8carprfdu
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Old 10-06-12, 06:50 AM   #6
Nobon
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Thanks, in the meantime I automatically realised that those tga are only contained in the objects/ folder in the VIIb tower dat files... And therefore lost forever :/ without backup. So installed a fresh SH3 to get those dat files, and extracted the stock VIIIb tga's from the dat file and made a JSGME mod.

Maybe I upload it, if someone wants an -all-mod-compatible- backup of stock's rusty old subskins. (I did needed XD so maybe others also)


My new problem is the same savegame (fresh GWXv3 career) sometimes loads right, sometimes CTD. And: when I play my gramophone, and switch tracks, it usually finds some hell, after a few clicks, and CTD's...

All my gramophone files are converted to ogg, via FF, as suggested. These problems were absent before GWX but Im ready to battle them, as I like this megamod.

So: the 4gb patch:

I have WIndows 7 64bit, and 3g system ram.
Can I profit from installing it? Does it help reduce CTD's?
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Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard
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Old 10-06-12, 07:06 AM   #7
VONHARRIS
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Quote:
Originally Posted by Nobon View Post
So: the 4gb patch:

I have WIndows 7 64bit, and 3g system ram.
Can I profit from installing it? Does it help reduce CTD's?
IMO , No. Since you have only 3 GB RAM there is no point of installing a patch saying SH3 to use 4 GBs.

Good luck with battling your troubles!

Gute Jagd Herr Kaleun.
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