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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I know there's been at least one thread of this.
My big one that needs to be in any future subsim: A crew that plots contacts on the map where I tell them to. (I'll take the TDC marker on the nav map, or drawing tools on the attack map. Hell, I'd pay full price for the game again just for this one feature.) Edit: Oh, and a game that has all the advertised features working. I'm still trying to figure out how to add those notes to my map markings. And why do I have 6 ships listed in my sinkings, but only get credit for two? Why does my radio pause its broadcasts while I'm underwater, and start playing where it left off when I surface? How about a working searchlight? A ComSubPac that actually assigns missions that make sense, instead of throwing darts at a list? Chlorine from flooded batteries? "Smoke on the horizon!" Hiding from sonar on the bottom? Getting stuck in the mud while hiding from sonar on the bottom? Other submarines at sea? Ok, I'm stopping now before I drive myself insaner. Edit edit: And real medals and airplanes!
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2 |
Stowaway
Posts: n/a
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i'll throw all the requests away if they only do 1 thing, release a "completely finished and properly debugged game" without needing patches.
that alone would make things 1000 times improved and the rest the modders could have at it. |
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#3 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#4 |
Rear Admiral
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The best or realistic damage model {not graphics} and crew values I've seen was done by Traveller. I love his mod or aspects of it. I had to break out some I didn't like since he left and was no longer around to tweak it.
It's ashame he got peod and left both forums and took all his mods down. The best selling points was his reworking the damage zones, you could sit your sub on the bottom and your sub could sink on the surface due to flooding. I often flooded and sat on the bottom and couldn't get to the surface, but at least the bottom didn't damage you. It could take weeks to repair flooding, but if a bulkhead reaches a % damage, the compartment will not pump out. I think we're far from what we can do with sensors in the game. I think it's so tedious to find that perfect balance with sensors and env. values that people tire out, but in my playing with it we can do so much more. Another campaign, even a fictional one, would be easy to do, just time consuming. Many of us simply would prefer to update RSRD... They're so many mods out there, we just need another great mind willing to pull all the pieces out and tweak them together. |
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#5 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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![]() Is there a possibility that the collective talent here, get together and make a new, and proper sub sim game? ![]()
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#6 |
Sea Lord
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SD and SJ too! Thanks, Razark, for the information.
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#7 |
Rear Admiral
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I've long wished someone would buy Ubisoft (or the SH franchise) and develop a proper subsim, but this is like waiting for a miracle. I have no faith in Ubisoft anymore. |
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