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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Ace of the deep .
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When your sub arrives at a waypoint it would be good if the script changed the next waypoint that you havnt reached yet using dead reckoning or celestial fix . So basically the same as real navigation works now for the next waypoint . The routes wouldnt be the same all the time . Dont know if this is possible .
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