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Old 09-18-12, 11:59 AM   #1
Silent Steel
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Originally Posted by gap View Post
This was exactly my idea: making the indicator lamps clickable objects, so to keep the UI as clean as possible, avoiding the need for a torpedo switches panel.



This is another neat solution


Talking of it, this is the new version of the T-lampentafel:



As you can see, I've reskinned the panel to match the style of other MaGui panels. Looking at them, I've also noticed that several of them got an external shadowing effect around their borders. If you like it I can do the same with the T-lampentafel. Finally, I will move/resize the wiring as soon as you will decide the final on screen position of the panel.

Oh dear, due to my substandard reading and short memory I didn't remember you already had this idea. Sorry.

But, on the other hand, now we're at least two little Kaleuns with the same idea.

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Old 09-18-12, 01:48 PM   #2
DrJones
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@gap: outstanding...that is really good what you made there...oh yes a little shadow arround it would be fantastic

I think the Wire should be on top or on the right side...i am still not shure what will be the best..because i have in mind to add an additions tool for the stadimeter...

i have still not an idea how it will look like but i think i like to do it the way that the mast height has to be set manually by a rotaing dial.

Because of the Marking Lines i will make to styles...one original as it is seen in the pictures and one as i did because mine is usefull for the raobf by reaper7.

The Bino will be included as an addon that you can make your choice before playing.

Today i dont have the time to work on it, but i will work on it the next days.

Best Regards

DrJones
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Old 09-20-12, 01:03 PM   #3
DrJones
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Hey Mate,

just tried to generate a nightlayer for the navigationmap



What do you think?
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Old 09-20-12, 01:05 PM   #4
gap
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Hey Mate,

just tried to generate a nightlayer for the navigationmap

What do you think?
Maybe a bit too bright
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Old 09-20-12, 01:13 PM   #5
DrJones
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Maybe a bit too bright
yes i think it is...just playing with the options to light up the transparency from an exiting one...in silent hunter 3 we have alot of nice night filter for the navmap...but to leave them in the original way they are too dark...
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Old 09-20-12, 02:01 PM   #6
gap
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Quote:
Originally Posted by DrJones View Post
yes i think it is...just playing with the options to light up the transparency from an exiting one...in silent hunter 3 we have alot of nice night filter for the navmap...but to leave them in the original way they are too dark...
Yep, don't make it too dark: just a bit darker than daytime... but as you have set the filter now, we should wear sunglasses before looking at the UI
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Old 09-20-12, 03:50 PM   #7
DrJones
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Originally Posted by gap View Post
Yep, don't make it too dark: just a bit darker than daytime... but as you have set the filter now, we should wear sunglasses before looking at the UI
oh i hope you have to wear sunglasses at all

just a joke....yes i will work on it to finde the right one...
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