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Old 09-17-12, 01:27 PM   #1
gap
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New torpedo lights panel with several new light color options:



Quote:
Originally Posted by Silent Steel View Post
I like your T-Lampentafel very much, looks photo realistic. But, the numbers need to be straightened.
Yes, they look a bit distorted. I can straighten them, but I think that having to give the impression of being painted on a curved surface, they could be let as they are. What do you guys think?

Quote:
Originally Posted by Silent Steel View Post
As for colors and blinking lights I think this is something to discuss but your idea is very interesting.
Do you think It can be found out somewhere what it actually looked like in real life? Could it be there was just one light - white or something?
Or is this discussion on various colors just something we need to apply just make it working in SH 5?
Quote:
Originally Posted by TheBeast View Post
IMO, Suggested colors for indicator lights should actually be reversed.

Ever since Electric Tech and Explosive Tech converged, it has been pretty much a international standard that Green = Safe, Red = Armed/Ready to Fire and Yellow = Active Process or Malfunction. Some times Blue = Active Process.
Active Process = transition from safe to armed/armed to safe or loading.

(I've never been inside a U-Boat and I can not determine actual colors from B/W photo's. Also, unless Torpedo system is active, it is hard to determine color of indicators if lamps are not illuminated.
My proposal for lights color was just based on common sense and on the need to get information on tube state in a compact UI, but TheBeast's argumentations on lights usage seems more convincing than my ones.

Quote:
Originally Posted by DrJones View Post
Very Cool thing...now the question is...where to place this....that's also mean, that we can banish the tubesselection in the top of the masks for uzo, attack scope and obs scope....

that cleans up the screen much more and lets the user decide what he will have in the screen as an slide in Element
Good idea!

Quote:
Originally Posted by DrJones View Post
The Questions is now that we need an additional panel to give the orders to flood and to topen the tubes....

althoug we can use the actual one i build up for that...
Quote:
Originally Posted by TheBeast View Post
I was thinking of a 3 position Toggle Switch for Torpedo Tube Flood/Purge, Open/Close. One 3 position Toggle per Torpedo Tube.
This would reduce panel size requirement and viewable area clutter.
Quote:
Originally Posted by DrJones View Post
Yes a 3 position toggle is a good idea.
I may use the background from Naigths and make it a little bit smaller for the toggles and make them as additional panel wich can slide out.
If someone provides me with a good picture of a 3 position toggle, like the one suggeste by TheBeast, I can try to create a torpedo switches panel that matches in colors and style the T-lampentafel.
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Old 09-17-12, 01:33 PM   #2
DrJones
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@gap

That is really a fantastic good work you did here....it is difficult for me to find the right words...just let me say "THANK YOU"

Ok when there is a toggle switch for it i will implement this one

Best Regards

DrJones
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Old 09-17-12, 01:48 PM   #3
TheBeast
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Quote:
Originally Posted by gap View Post
If someone provides me with a good picture of a 3 position toggle, like the one suggeste by TheBeast, I can try to create a torpedo switches panel that matches in colors and style the T-lampentafel.
Here is quick mock-up for 3 position toggle switch.
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Old 09-17-12, 01:54 PM   #4
DrJones
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Quote:
Originally Posted by TheBeast View Post
Here is quick mock-up for 3 position toggle switch.
ok that's looking good...that can be realized with the materials i have...

what do you think @gap,@silent steel, aso???
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Old 09-17-12, 02:35 PM   #5
gap
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Quote:
Originally Posted by DrJones View Post
ok that's looking good...that can be realized with the materials i have...

what do you think @gap,@silent steel, aso???
That's not bad, but makes me to think about another issue:

the panel edited by me looks inconsistent with other panels used in your UI.

Here we risk to generate an unwanted patchwork effect that could diminish the beauty of the UI. Personally, I would replace the rusty metal surfaces that it currently features, with scratched paint coated surfaces (like the above mentioned T-lampentafel).

It is a matter of taste, indeed, but I think as well that real WWII U-boat interiors would have been painted with some antirust coating anyway.

A good compromise could be keeping the current style, and releasing an alternative skin pack for optional "coated" textures.

What do you guys think?
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Old 09-17-12, 03:30 PM   #6
DrJones
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Quote:
Originally Posted by gap View Post
That's not bad, but makes me to think about another issue:

the panel edited by me looks inconsistent with other panels used in your UI.

Here we risk to generate an unwanted patchwork effect that could diminish the beauty of the UI. Personally, I would replace the rusty metal surfaces that it currently features, with scratched paint coated surfaces (like the above mentioned T-lampentafel).

It is a matter of taste, indeed, but I think as well that real WWII U-boat interiors would have been painted with some antirust coating anyway.

A good compromise could be keeping the current style, and releasing an alternative skin pack for optional "coated" textures.

What do you guys think?
That sounds not bad....feel free if you are able to make a design keeping the current style...i have still not the ability for desiging something like that...everybody who has a suggestion is inveted to do something like that...i've got the feeling that here is growing a fantastic thing..

Regrads
Yours

DrJones
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Old 09-17-12, 03:41 PM   #7
gap
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Quote:
Originally Posted by DrJones View Post
That sounds not bad....feel free if you are able to make a design keeping the current style...i have still not the ability for desiging something like that...everybody who has a suggestion is inveted to do something like that...
Okay

I ask you to send me any dds file used in your UI. I will:

1. Use currently featured rusty textures as templates for reskinning the T-lampentafel, in order to make it consistent with the rest of your UI.

2. With my time, I will reskin those textures, for creating an alternative "painted surfaces" theme pack

Quote:
Originally Posted by DrJones View Post
i've got the feeling that here is growing a fantastic thing..
Let's hope so!
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Old 09-17-12, 03:48 PM   #8
DrJones
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Quote:
Originally Posted by gap View Post
Okay

I ask you to send me any dds file used in your UI. I will:

1. Use currently featured rusty textures as templates for reskinning the T-lampentafel, in order to make it consistent with the rest of your UI.

2. With my time, I will reskin those textures, for creating an alternative "painted surfaces" theme pack



Let's hope so!
Feel free to use what you got from me and try your very best
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