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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
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For now it can't run when a plane is spotted. You still need to run the script. TDW has however posted notes in the automation txt that commands we have in the tutorial files will be added to automation. When this happen - the script you discribe will then be possible ![]() |
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#32 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#33 | ||
Navy Seal
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This is the sweep cammand from automation:-
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Also if this could be added :- Quote:
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#34 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thank you for your answer. I took the time and read the thread you mentioned, and found an idea that looks promising, at least to me. This is one of the posts by TDW in the thread: Yes the script can either pause or pause the game on contact detected. If a script can do something like this on contact detected, then imagine a plane evasion script activated at the beginning of the patrol, which stays "silent" until the plane is detected, then runs the series of commands. It's like some sort of "sleeping script" that only activates itself when a certain condition (plane detected) is met. After the evasion maneuvers are completed, the script ends and it is up to the player to reactivate it again when he resurfaces.Is something like this possible? Unfortunately, I know nothing about Python and working with scripts, so here I am bothering you and other people who know. ![]() |
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#35 |
Navy Seal
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For this to work the sweep scope (uzo) would need to work when not at station. I don't know if this is possible.
When TDW added the message feature he scanned a radius around the boat for contacts and send a message etc. If this same command could be introduced into automation, it could then be used to set conditions. It would need to be able to detect height so as to determine ship or aeroplane. I know detecting speed is not possible - so height ![]() If all this could be done it would go a long way to getting better info from your crew. Some scripts could be set to take action and others could just flash up a message for you to take action. |
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#36 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
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Hello,
are these scripts usable with New UI 7.x.x? Or are they outdated, I'm not shure. ![]() Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#37 |
Black Magic
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#38 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#39 |
Watch
![]() Join Date: May 2014
Location: Russian Federation, Sankt-Petersburg
Posts: 23
Downloads: 105
Uploads: 0
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Who ever tryed to remake it for Magui interface mod?
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