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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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One thing to add to Weber's wisdom...... it's been said before but has probably been missed by those new to Sh5 and the installing of mods.
If a mod you want to install with JSGME has documentation in it, remove it before you add it to the Mods folder. It's unneccessary to install them with the mod, and besides that they can and will corrupt an install. I've found that out my self, the hard way. When you take the documents folder out of a mod, rename it with the mod's name so you know what you need to find if you have to read the document of a certain mod.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ GT182
Seconded in all possible ways
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hello,
I would like to know if there is any documentation listing the functions that can be called to the game from a script and what they are for. ? |
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#4 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I was completely unaware about this, thank you GT182
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What we do in life echoes in Eternity |
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