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Old 09-07-12, 03:02 AM   #1
TheBeast
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Default Installing EUF during existing Campaign

Just remembered that if you install Equipment Upgrade Fixes Mod after starting a Campaign that some Equipment may not be available on current boat.

For Example the Hinged Snorkel:
The Hinged Snorkel replaces your deck gun when equipped.
The Problem is the the Submarine UPCGE file originally did not contain any refference to this upgrade option when you took command of your boat.
In turn, your save game files do not have any refference to this specific update option and this specific information is not updated in the files mentioned below once you have started a Career.
This results in the Upgrade Option not listing when in the Bunker.

To fix this, you can manually edit your save game files to enable the option to intall this item.
There are two (2) files that will need to be edited in the "~\Documents\SH5\data\cfg\SaveGames\<last_save_folder>" folder.
1. "ActiveUserPlayerUnits.upc"
2. "UPCInitial\ActiveUserPlayerUnits.upc"
These two files need to be in sync or may cause CTD.

Use Notepad Search function to find "AcceptedTypes=GerMediumDeckGun". There may be multiple instance of this entry depending on how many Conning Towers are available for your current Submarine. All instance will need to be updated.
Change it to be "AcceptedTypes=GerMediumDeckGun,UboatType7xSnorkle"
NOTE: depending on the Type Uboat you have, "x" can equal a, b, c or c41
Save changes and launch or restart the game.
Load the Save game that you edited.

If you are in the Bunker, the snorkel should be available upgrade option. At least until I start enforcing Equipment Availabilty Dates.
If you are at sea, this upgrade should be available the next time you return to port.

I hope this answers some questions that a few people have sent PM's about.
-------------------------------------------------------------------------------------------
New Submarine FX Screen Capture with Snorkel Exhaust and Deck Splash.

New Submarine FX Screen Capture with Bubbles.

The Bubble size varies from very small to medium size.
As you can see above. Bubbles that have submarine behind them are clear and bubbles without anything behind them seem out of focus causing small bubbles to vanish. I think this is caused by one of the Environment Underwater Filters but not sure yet. I am using Environmental v5 by W_cler and I will try stock Environment to see if that makes a difference.
The new bubble_01.dds texture is looking good. Now I can play with Particle Opacity values for fine tuning of this FX after I deal with possiable Environment Underwater Filter issue.

Regards!
TheBeast
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Last edited by TheBeast; 09-07-12 at 08:40 AM.
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Old 09-12-12, 08:24 AM   #2
gap
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Finally got the time for testing your next version of EUF / U-boat FX... better late than never

So far I've carried out just a quick test with a VIIC/41 but hey man, it is already enought for saying that you made a crazy work on those FX, but probably a few images are telling more than a thousand words:

bow view:


the conning tower from astearn:


decks awash:


In one word, stunning

my only remarks:



Splashes are visible in conning tower's interior when looking from top of it down the hatch...

and after diving I couldn't see any bubble, but maybe the custom mission I picked was too dark for testing them...

Oh wait, I've just realized that I forgot to delete the bubbles dds, as you were suggesting to do .
What an orrible beta tester I am
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Old 09-12-12, 09:21 AM   #3
Sepp von Ch.
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Quote:
Originally Posted by gap View Post











Splashes are visible in conning tower's interior when looking from top of it down the hatch...
Great picture!
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Old 09-12-12, 04:11 PM   #4
TheBeast
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Quote:
Originally Posted by gap View Post
my only remarks:

Splashes are visible in conning tower's interior when looking from top of it down the hatch...
Quote:
Yes, this is known issue.
When you are ouside ship with Deck Watch and looking down into boat you can see the Splashes.
There is really nothing I can do about that. I think it is related to seeing Deck Watch Shadows on Exterior surface of Conning Tower because Conning Tower Structure is not blocking.
and after diving I couldn't see any bubble, but maybe the custom mission I picked was too dark for testing them...
Quote:
Yes, sorry about the Blue Bubble I accidently include. Blue Bubble is Como in Blue Water.
Oh wait, I've just realized that I forgot to delete the bubbles dds, as you were suggesting to do .
What an orrible beta tester I am
My latest available bubble in PNG format:
bubble_01.dds
You can easily convert to DDS for now if you like.
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Old 09-13-12, 08:27 AM   #5
gap
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Quote:
Originally Posted by TheBeast View Post
Yes, this is known issue.
When you are ouside ship with Deck Watch and looking down into boat you can see the Splashes.
There is really nothing I can do about that. I think it is related to seeing Deck Watch Shadows on Exterior surface of Conning Tower because Conning Tower Structure is not blocking.
yes, I believe like you that it is going to be hard, if possible at all, to find the cullprit of this little flaw, but we can live with it anyway

Quote:
Originally Posted by TheBeast View Post
My latest available bubble in PNG format:
bubble_01.dds
You can easily convert to DDS for now if you like.
nice texture, but a bit too rounded. In RL underwater bubbles look a bit more oval and overally irregular, with a little concavity on their south pole due to the buoyancy force acting on them.
Like in this picture:



or, even better, in this one:
http://wallpaper.wallpedia.org/wallp...ater_theme.jpg

I am sure that with your experince in manipulating images you can easily modify the texture posted by you for obtaining a more natural results
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Old 09-13-12, 09:32 AM   #6
GT182
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Beast. I have the VIIc41 installed and the snorkel is on the conn. I can't use it as there's no key command that works for it. Any suggestions?
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Old 09-13-12, 12:19 PM   #7
TheBeast
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Quote:
Originally Posted by GT182 View Post
Beast. I have the VIIc41 installed and the snorkel is on the conn. I can't use it as there's no key command that works for it. Any suggestions?
Please read Post #372 for more info on this.
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Old 09-14-12, 06:20 AM   #8
gap
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Okay, made some more testing. With a VIIB and in broad daylight this time
Here are a few screenies:





Look guys at the water streaming from hull's holes: something I had not noticed during my previous test. Very well done, TheBeast!

This time I didn't forget to replace the bubble_01 texture. Here's one last screenshot showing air bubbles coming from the deck:



I've shightly modified TheBeast's texture. In my opinion bubbles look more like the real thing now. TheBeast, if you like my changes, here is the new texture, in PNG format:

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