SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-04-12, 04:54 PM   #1
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

This sounds awesome!

With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
that was needed previously?
Targor Avelany is offline   Reply With Quote
Old 09-04-12, 05:38 PM   #2
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Targor Avelany View Post
This sounds awesome!

With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
that was needed previously?
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 09-04-12, 05:39 PM   #3
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by TheBeast View Post
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
Targor Avelany is offline   Reply With Quote
Old 09-04-12, 05:56 PM   #4
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheBeast View Post
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
Will it come with availability by date so i can delete the mod i made .
THE_MASK is offline   Reply With Quote
Old 09-06-12, 10:07 AM   #5
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default

The Beast,

if i hadn´t done it already: great thx for your mod

Little question about. I use a Mod for german translation. In this there´s a upclocalization.tsr. In this are 95 % of the Information about the upgrades in german. Only nauzorios skins are not include.

Now i have found the UpgradePacks.upc. This also have lines with an description of the upgrade.

My upgrades are displayed in english. So i try to figure out which file is the decisive one which i have to translate and the upgrades are showing in german.

Thanks for help

Kalle

EDIT: so now i found an edited UpgradePacks.upc in the stoianm upgrades available mod i used. In this are the infos about the upgrade packs additinally:

example:

[UpgradePack 24]
ID=UpackUb20mmVierling
NameDisplayable=2cm Flak 38 Quad
FunctionalType=UpFTypeWeaponHeavyFlak
Type=NULL
ImageIndex=7
UpgradePackSlotType=GerHeavyAA
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-02-01, NULL, 0
IDLinkUpgradePackElements=20mmQuadImpGer
Info=Caliber: 2 cm|Elevation: -2 to +90 degrees|Rate of Fire: 800 rounds/min|Ammo Weight: 0.32 kg|Magazine Size: 20 (80 total)|Reload Time: 5.5 seconds|Breech: Automatic|Maximum Range: 12,350 meters
Notes=The 2 cm Flakvierling 38 consists of quad-mounted 2 cm Flak 38 AA guns with collapsing seats, folding handles, and ammunition racks. It is best used against low-flying aircraft, although it can prove just as effective against other targets.
TrackingID=301

Think this causes the retranslation of the upclocalization.tsr. Can someone confirm this

Last edited by Kalleblom; 09-06-12 at 10:33 AM.
Kalleblom is offline   Reply With Quote
Old 09-06-12, 04:37 PM   #6
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Kalleblom View Post
The Beast,

if i hadn´t done it already: great thx for your mod

Little question about. I use a Mod for german translation. In this there´s a upclocalization.tsr. In this are 95 % of the Information about the upgrades in german. Only nauzorios skins are not include.
Quote:
nauzorios skins, 10.5mm Deck Gun, Improved Alberich, Tarnmatte, Improved Tarnmatte and TurmEagle are a few of the items I have added that will also need Translation.
Now i have found the UpgradePacks.upc. This also have lines with an description of the upgrade.

My upgrades are displayed in english. So i try to figure out which file is the decisive one which i have to translate and the upgrades are showing in german.

Thanks for help

Kalle

EDIT: so now i found an edited UpgradePacks.upc in the stoianm upgrades available mod i used. In this are the infos about the upgrade packs additinally:

example:

[UpgradePack 24]
ID=UpackUb20mmVierling
NameDisplayable=2cm Flak 38 Quad
FunctionalType=UpFTypeWeaponHeavyFlak
Type=NULL
ImageIndex=7
UpgradePackSlotType=GerHeavyAA
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-02-01, NULL, 0
IDLinkUpgradePackElements=20mmQuadImpGer
Info=Caliber: 2 cm|Elevation: -2 to +90 degrees|Rate of Fire: 800 rounds/min|Ammo Weight: 0.32 kg|Magazine Size: 20 (80 total)|Reload Time: 5.5 seconds|Breech: Automatic|Maximum Range: 12,350 meters
Notes=The 2 cm Flakvierling 38 consists of quad-mounted 2 cm Flak 38 AA guns with collapsing seats, folding handles, and ammunition racks. It is best used against low-flying aircraft, although it can prove just as effective against other targets.
TrackingID=301

Think this causes the retranslation of the upclocalization.tsr. Can someone confirm this
Yes, entries in the UPC files may override TSR descriptions and must be corrected. When/If time permits I will look into this.

My latest Bubble_01.dds is looking much better. It increases visablility but not to much.
Link to texture to see same image with different background color to visualize how transparent.
Quote:
Originally Posted by sober View Post
Will it come with availability by date so i can delete the mod i made .
I am working on this bit-by-bit but keep getting interrupted by real life. End of summer here and many people have been stopping by.
I am selling this house so I will be moving soon to a new home. This will put me offline for some unknown amount of time.

Regards!
TheBeast
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 09-07-12 at 02:29 AM.
TheBeast is offline   Reply With Quote
Old 09-07-12, 02:55 AM   #7
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by TheBeast View Post
nauzorios skins, 10.5mm Deck Gun, Improved Alberich, Tarnmatte, Improved Tarnmatte and TurmEagle are a few of the items I have added that will also need Translation.
I´m working on it.

Quote:
Originally Posted by TheBeast View Post
Yes, entries in the UPC files may override TSR descriptions and must be corrected. When/If time permits I will look into this.

My latest Bubble_01.dds is looking much better. It increases visablility but not to much.
Link to texture to see same image with different background color to visualize how transparent.

I am working on this bit-by-bit but keep getting interrupted by real life. End of summer here and many people have been stopping by.
I am selling this house so I will be moving soon to a new home. This will put me offline for some unknown amount of time.

Regards!
TheBeast
Thank you for information and nice bubbles

Hope you get a good price for your estate and feeling comfortable in your new on.


Kalle
Kalleblom is offline   Reply With Quote
Old 09-07-12, 03:02 AM   #8
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default Installing EUF during existing Campaign

Just remembered that if you install Equipment Upgrade Fixes Mod after starting a Campaign that some Equipment may not be available on current boat.

For Example the Hinged Snorkel:
The Hinged Snorkel replaces your deck gun when equipped.
The Problem is the the Submarine UPCGE file originally did not contain any refference to this upgrade option when you took command of your boat.
In turn, your save game files do not have any refference to this specific update option and this specific information is not updated in the files mentioned below once you have started a Career.
This results in the Upgrade Option not listing when in the Bunker.

To fix this, you can manually edit your save game files to enable the option to intall this item.
There are two (2) files that will need to be edited in the "~\Documents\SH5\data\cfg\SaveGames\<last_save_folder>" folder.
1. "ActiveUserPlayerUnits.upc"
2. "UPCInitial\ActiveUserPlayerUnits.upc"
These two files need to be in sync or may cause CTD.

Use Notepad Search function to find "AcceptedTypes=GerMediumDeckGun". There may be multiple instance of this entry depending on how many Conning Towers are available for your current Submarine. All instance will need to be updated.
Change it to be "AcceptedTypes=GerMediumDeckGun,UboatType7xSnorkle"
NOTE: depending on the Type Uboat you have, "x" can equal a, b, c or c41
Save changes and launch or restart the game.
Load the Save game that you edited.

If you are in the Bunker, the snorkel should be available upgrade option. At least until I start enforcing Equipment Availabilty Dates.
If you are at sea, this upgrade should be available the next time you return to port.

I hope this answers some questions that a few people have sent PM's about.
-------------------------------------------------------------------------------------------
New Submarine FX Screen Capture with Snorkel Exhaust and Deck Splash.

New Submarine FX Screen Capture with Bubbles.

The Bubble size varies from very small to medium size.
As you can see above. Bubbles that have submarine behind them are clear and bubbles without anything behind them seem out of focus causing small bubbles to vanish. I think this is caused by one of the Environment Underwater Filters but not sure yet. I am using Environmental v5 by W_cler and I will try stock Environment to see if that makes a difference.
The new bubble_01.dds texture is looking good. Now I can play with Particle Opacity values for fine tuning of this FX after I deal with possiable Environment Underwater Filter issue.

Regards!
TheBeast
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 09-07-12 at 08:40 AM.
TheBeast is offline   Reply With Quote
Old 09-12-12, 08:24 AM   #9
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Finally got the time for testing your next version of EUF / U-boat FX... better late than never

So far I've carried out just a quick test with a VIIC/41 but hey man, it is already enought for saying that you made a crazy work on those FX, but probably a few images are telling more than a thousand words:

bow view:


the conning tower from astearn:


decks awash:


In one word, stunning

my only remarks:



Splashes are visible in conning tower's interior when looking from top of it down the hatch...

and after diving I couldn't see any bubble, but maybe the custom mission I picked was too dark for testing them...

Oh wait, I've just realized that I forgot to delete the bubbles dds, as you were suggesting to do .
What an orrible beta tester I am
gap is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.