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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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This sounds awesome!
![]() With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix that was needed previously? |
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#2 |
The Old Man
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I will be releasing Equipment_Upgrade_Fixes_V2 soon.
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#3 |
Ace of the Deep
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#4 |
Ace of the deep .
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#5 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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![]() ![]() if i hadn´t done it already: great thx for your mod ![]() Little question about. I use a Mod for german translation. In this there´s a upclocalization.tsr. In this are 95 % of the Information about the upgrades in german. Only nauzorios skins are not include. Now i have found the UpgradePacks.upc. This also have lines with an description of the upgrade. My upgrades are displayed in english ![]() Thanks for help ![]() Kalle EDIT: so now i found an edited UpgradePacks.upc in the stoianm upgrades available mod i used. In this are the infos about the upgrade packs additinally: example: [UpgradePack 24] ID=UpackUb20mmVierling NameDisplayable=2cm Flak 38 Quad FunctionalType=UpFTypeWeaponHeavyFlak Type=NULL ImageIndex=7 UpgradePackSlotType=GerHeavyAA UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-02-01, NULL, 0 IDLinkUpgradePackElements=20mmQuadImpGer Info=Caliber: 2 cm|Elevation: -2 to +90 degrees|Rate of Fire: 800 rounds/min|Ammo Weight: 0.32 kg|Magazine Size: 20 (80 total)|Reload Time: 5.5 seconds|Breech: Automatic|Maximum Range: 12,350 meters Notes=The 2 cm Flakvierling 38 consists of quad-mounted 2 cm Flak 38 AA guns with collapsing seats, folding handles, and ammunition racks. It is best used against low-flying aircraft, although it can prove just as effective against other targets. TrackingID=301 Think this causes the retranslation of the upclocalization.tsr. Can someone confirm this ![]() Last edited by Kalleblom; 09-06-12 at 10:33 AM. |
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#6 | |||
The Old Man
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![]() Quote:
My latest Bubble_01.dds is looking much better. It increases visablility but not to much. ![]() Quote:
I am selling this house so I will be moving soon to a new home. This will put me offline for some unknown amount of time. Regards! TheBeast Last edited by TheBeast; 09-07-12 at 02:29 AM. |
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#7 | ||
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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![]() Quote:
Quote:
![]() Hope you get a good price for your estate and feeling comfortable in your new on. ![]() ![]() Kalle |
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#8 |
The Old Man
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Just remembered that if you install Equipment Upgrade Fixes Mod after starting a Campaign that some Equipment may not be available on current boat.
For Example the Hinged Snorkel: The Hinged Snorkel replaces your deck gun when equipped. The Problem is the the Submarine UPCGE file originally did not contain any refference to this upgrade option when you took command of your boat. In turn, your save game files do not have any refference to this specific update option and this specific information is not updated in the files mentioned below once you have started a Career. This results in the Upgrade Option not listing when in the Bunker. To fix this, you can manually edit your save game files to enable the option to intall this item. There are two (2) files that will need to be edited in the "~\Documents\SH5\data\cfg\SaveGames\<last_save_folder>" folder. 1. "ActiveUserPlayerUnits.upc" 2. "UPCInitial\ActiveUserPlayerUnits.upc" These two files need to be in sync or may cause CTD. Use Notepad Search function to find "AcceptedTypes=GerMediumDeckGun". There may be multiple instance of this entry depending on how many Conning Towers are available for your current Submarine. All instance will need to be updated. Change it to be "AcceptedTypes=GerMediumDeckGun,UboatType7xSnorkle" NOTE: depending on the Type Uboat you have, "x" can equal a, b, c or c41 Save changes and launch or restart the game. Load the Save game that you edited. If you are in the Bunker, the snorkel should be available upgrade option. At least until I start enforcing Equipment Availabilty Dates. If you are at sea, this upgrade should be available the next time you return to port. I hope this answers some questions that a few people have sent PM's about. ------------------------------------------------------------------------------------------- New Submarine FX Screen Capture with Snorkel Exhaust and Deck Splash. ![]() New Submarine FX Screen Capture with Bubbles. ![]() The Bubble size varies from very small to medium size. As you can see above. Bubbles that have submarine behind them are clear and bubbles without anything behind them seem out of focus causing small bubbles to vanish. I think this is caused by one of the Environment Underwater Filters but not sure yet. I am using Environmental v5 by W_cler and I will try stock Environment to see if that makes a difference. The new bubble_01.dds texture is looking good. Now I can play with Particle Opacity values for fine tuning of this FX after I deal with possiable Environment Underwater Filter issue. Regards! TheBeast Last edited by TheBeast; 09-07-12 at 08:40 AM. |
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Finally got the time for testing your next version of EUF / U-boat FX... better late than never
![]() So far I've carried out just a quick test with a VIIC/41 but hey man, it is already enought for saying that you made a crazy work on those FX, but probably a few images are telling more than a thousand words: bow view: ![]() the conning tower from astearn: ![]() decks awash: ![]() In one word, stunning ![]() my only remarks: ![]() Splashes are visible in conning tower's interior when looking from top of it down the hatch... and after diving I couldn't see any bubble, but maybe the custom mission I picked was too dark for testing them... Oh wait, I've just realized that I forgot to delete the bubbles dds, as you were suggesting to do ![]() What an orrible beta tester I am ![]() |
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