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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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The first info that we need is what planes (that we have on sh3/super mods) that crried torpedos attacks on WWII historically. Also the number of torpedos carried (1 or 2). After that is easy to mount the airplanes and then you can script then on SM or even in campaign SCR. Can you look on this? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#32 |
Stowaway
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Hello,I just wanted to make sure is this mod already completed and is working ok in campaign ? Or should I wait for further releases ?
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#33 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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u.boat.net has some information:
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 08-27-12 at 12:52 PM. |
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#34 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks by the interest on this mod. I will release a new version ( with real acoustic torpedos!) probably in 1 or 2 days which will be ready and integrated on campaigns, for any sh3 installation. So, stay tunned!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#35 |
Stowaway
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Thanks, looking forward to it
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#36 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Also, besides, the mod works as a loaudout on planes, the planes must be at level bomber what makes than a bit exclusive. This is why I provided 2 cloned planes, making the mod universal, fitting any sh3 installation. Anyway, as exposed, it´s possible to use the Air torpedos in any plane, just need some basic adaptation. About the script, i already made it using an inovative RND groups that really works and accordingly the allied air coverage and Hunter killer groups route. Also the Avenger/Fido is just covered late war.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#37 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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This sounds awesome Rubini - can't wait to try them out!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#38 |
Nub
![]() Join Date: Aug 2011
Posts: 2
Downloads: 67
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Rubini,
I have been working on this same problem with torps in SH4. In particular with the US torpedo bombers. They drop there torpedo but is flies backward and when it finally hits the water goes straight down. Do you think I can plant this mod in SH4 since it was derived from SH3? Your thoughts are appreciated. Kaiser |
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#39 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Anyhow, I will release a new version tomorrow. The changes are listed on the next post (in some minutes)...take a look!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#40 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Update:
The next version (Version 2) is on the way. A lot of new things on it: 1. Added a real 3d working allied acoustic torpedo (FIDO, aka M24 mine) 2. Added a integrated randon patrols on RND (to be merged on Campaign_RND.mis), putting the mod definitivelly on career/campaign. 3. Added effects and sounds for all events (exclusive for the mod, this way it is compatible with any sh3 installation). Now we have sound for torp release from airplane, for torp splash on water, for torp cruising, etc. 4. Added new 3D model and texture for FIDO, this way it is now very different from german/air torpedos ( and seems more the historical FIDO itself). Also it have unique behaviour, small bubble trail, very tiny wake, it´s more slow (as historically), have different explosion splash and inflict less damage (as historically) than the common air torp. 5. Fido now can hit you from 4,5m to 45m deep 6. a lot of small adjusts on various places on the mod for fine tunning ETA is tomorrow. If I have a busy real life tomorrow, than it will be here in 2 days. Stay tunned! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#41 |
Chief of the Boat
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Nice one Rubini
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#42 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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I'm starting a new career when this comes out, for sure!
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#43 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Hi Rubini!
You are hero, mate. Without Your superb work this game wouldn't be so good. Thanks a lot ![]() |
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#44 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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How are you mate? And Peter? My Gabriel is now a 13 years old man, Lara is seventeen! When we started with Sh3 they were just kids!! My God! I´m uploading the new version now! In some minutes it will be on line!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#45 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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You have absolutely right. I remember our first discusions about SHIII, it was so long ago and time still goes on. Peter is 14 years old now and Susanna is 5 years old. I hope I'm still the same young boy like earlier
![]() Thanks for new version of Your fantastic mod, absolutely must have addon for SHIII. This game is like a wine - older but better. I'd like to play SHIII using Your widescreen mod too, but have problems trying to merge it with hSie GUI mod which I prefer. Nevertheless, Your mods are always vital part of my mods soup. ![]() |
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