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Old 09-02-12, 09:04 AM   #1
andqui
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OK, I changed the node id for the S Holstein and that ship is working fine now. The Averoff appears in the museum now without crashing, but now the hull is completely invisible, and only the guns and mast are floating above the water. Any idea on how to fix this?

thanks
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Old 09-02-12, 01:18 PM   #2
the_frog
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Did you re-map all IDs of the the S-H or did you change only the ID of the main node? Note, those IDs are interlinked so changing one is no solution ...
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Old 09-02-12, 02:33 PM   #3
andqui
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Quote:
Originally Posted by the_frog View Post
Did you re-map all IDs of the the S-H or did you change only the ID of the main node? Note, those IDs are interlinked so changing one is no solution ...
I'll try again when I get back- when I reset all of the ID's, I lost the textures and the model was white. Maybe I did something wrong. Changing only the main one fixed the S-H but left the Averoff messed up. I'll check it out again.
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Old 09-02-12, 07:18 PM   #4
andqui
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I give up. I've redone the ID for everything possible in the S-H, and the Averof is still sitting too low in the water with an invisible hull. Would it be possible for someone to upload a copy of the two, which will play nice with eachother?

thanks
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Old 09-03-12, 12:29 AM   #5
rowi58
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Hi andqui,

i've uploaded a cloned Averof. You can download it HERE. It is cloned with Pack3D so all chunks in the DAT have new ID's and all chunks in the SIM, ZON, DSD, VAL have new parent-ID's.

Restore the original Schleswig-Holstein and replace your Averof with the new version. It runs fine.

Greetings
rowi58
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Old 09-03-12, 12:56 PM   #6
andqui
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Thanks alot. Everything is working now, with one minor exception. The Averof you sent me has the wrong type of main turrets- instead of the round, larger turrets, it uses what looks like a smaller, more "modern" one, like on the German heavy cruisers I think. When I disable it, the turrets on the Averof go back to the large, round pre-dreadnought type. Do you know what might be causing the wrong assignment?

thanks again
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Old 09-03-12, 03:08 PM   #7
the_frog
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The Averof model rowi sent has still the original *.eqp file, which was prepared before the correct turrets were created. So, open the two *.eqp file with a text editor, compare them, if refering to same nodes, replace either the file with the desired one or if not copy the reference of the desired items to the the nodes in question.
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