![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
|
![]()
OK, I changed the node id for the S Holstein and that ship is working fine now. The Averoff appears in the museum now without crashing, but now the hull is completely invisible, and only the guns and mast are floating above the water. Any idea on how to fix this?
thanks |
![]() |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]()
Did you re-map all IDs of the the S-H or did you change only the ID of the main node? Note, those IDs are interlinked so changing one is no solution ...
|
![]() |
![]() |
![]() |
#3 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
|
![]()
I'll try again when I get back- when I reset all of the ID's, I lost the textures and the model was white. Maybe I did something wrong. Changing only the main one fixed the S-H but left the Averoff messed up. I'll check it out again.
|
![]() |
![]() |
![]() |
#4 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
|
![]()
I give up. I've redone the ID for everything possible in the S-H, and the Averof is still sitting too low in the water with an invisible hull. Would it be possible for someone to upload a copy of the two, which will play nice with eachother?
thanks |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Hi andqui,
i've uploaded a cloned Averof. You can download it HERE. It is cloned with Pack3D so all chunks in the DAT have new ID's and all chunks in the SIM, ZON, DSD, VAL have new parent-ID's. Restore the original Schleswig-Holstein and replace your Averof with the new version. It runs fine. Greetings rowi58 |
![]() |
![]() |
![]() |
#6 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
|
![]()
Thanks alot. Everything is working now, with one minor exception. The Averof you sent me has the wrong type of main turrets- instead of the round, larger turrets, it uses what looks like a smaller, more "modern" one, like on the German heavy cruisers I think. When I disable it, the turrets on the Averof go back to the large, round pre-dreadnought type. Do you know what might be causing the wrong assignment?
thanks again |
![]() |
![]() |
![]() |
#7 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]()
The Averof model rowi sent has still the original *.eqp file, which was prepared before the correct turrets were created. So, open the two *.eqp file with a text editor, compare them, if refering to same nodes, replace either the file with the desired one or if not copy the reference of the desired items to the the nodes in question.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|