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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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@gap - just had a thought come to mind as to why the ObjectRemains controller is not working for you. The zones(s) you have chosen for the searchlight, do they have this entry:
Destructible=Yes If not, try choosing zone(s) or make new zones where this is set to yes. |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() We have still another chance though, since I haven't tried yet placing the controller in an fx file. Currently I am not at home, and I have not my laptop with me, but I'll carry out this test once back home, before the next week end. Let's keep in touch ![]() Quote:
If you are not familiar with Goblin Editor, refer to this quick tutorial for its basics and don't hesitate to ask for help on the forum ![]() |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you
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What we do in life echoes in Eternity |
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() You're right, i am not at all familiar ![]() ![]() If I can only achieve one simple thing, it would be to increase the brightness of the beam. Just to make them show up a little better in-game.
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***THE GENERAL*** Last edited by The General; 08-23-12 at 08:12 AM. |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Goblin Editor' to understand what I mean. It is stickied in the f ![]() Thank you to tonschk for your enthousiasm and for your continuos support :-) And don't forget that TDW and people who reported the bug share the merit for this little fix ![]() Last edited by gap; 08-23-12 at 08:45 AM. |
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