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Old 08-18-12, 10:49 AM   #1
TheDarkWraith
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From the SHCollisions.act file nothing will be considered for collision unless it has a DMG_col node (barring torpedoes/shells/DC - anything that has a weapon controller on it)
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Old 08-18-12, 10:56 AM   #2
GT182
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Gap, if you want to set it up as a mod I can give it a try. Thanks.
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Old 08-18-12, 11:54 AM   #3
gap
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Quote:
Originally Posted by TheDarkWraith View Post
From the SHCollisions.act file nothing will be considered for collision unless it has a DMG_col node (barring torpedoes/shells/DC - anything that has a weapon controller on it)
Okay, thank you TDW
Could you look then into guns_radars_01.GR2 and see if your GR2 editor can deal with the missing collision models?

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Originally Posted by GT182 View Post
Gap, if you want to set it up as a mod I can give it a try. Thanks.
Adding missing zone boxes is a quick and needed fix, that I could do in 5 minutes with Goblin Editor. Nevetheless, as you can see from TDW's post, it would be perfeclty pointless without a collision model to wich zones are applied: adding those models to the GR2 file is the first step.

As usual, at the time being we can only wait for an answer by TDW!
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Old 08-18-12, 12:25 PM   #4
TheDarkWraith
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Currently the GR2 Editor/Viewer cannot add/remove meshes to/from a GR2 file. I haven't coded that part in yet It can't even clone GR2 meshes as I haven't coded that in yet either.
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Old 08-18-12, 12:31 PM   #5
gap
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Quote:
Originally Posted by TheDarkWraith View Post
Currently the GR2 Editor/Viewer cannot add/remove meshes to/from a GR2 file. I haven't coded that part in yet It can't even clone GR2 meshes as I haven't coded that in yet either.
Okay, thank you again TDW,

I am following any further development of your GR2 Editor/Viewer with big interest.

I guess that in this case just cloning the existing meshes should be enough. Let's hope that this feature will be impelemented in one of your next releases
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Old 08-18-12, 12:46 PM   #6
TheDarkWraith
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the reflector (Searchlight) has a wpn_Searchlight controller on it. Therefore you should be able to add a zone (box) and collision sphere(s) to it so it can be destroyed
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Old 08-18-12, 01:25 PM   #7
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Quote:
Originally Posted by TheDarkWraith View Post
the reflector (Searchlight) has a wpn_Searchlight controller on it. Therefore you should be able to add a zone (box) and collision sphere(s) to it so it can be destroyed
I think I am a bit confused... do you mean that any object having a weapon controller on it doesn't require a DMG_col node for taking damage
just a zone box and collision sphere are enough?
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