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#1 |
Black Magic
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From the SHCollisions.act file nothing will be considered for collision unless it has a DMG_col node (barring torpedoes/shells/DC - anything that has a weapon controller on it)
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Gap, if you want to set it up as a mod I can give it a try. Thanks.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Could you look then into guns_radars_01.GR2 and see if your GR2 editor can deal with the missing collision models? Quote:
As usual, at the time being we can only wait for an answer by TDW! ![]() |
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#4 |
Black Magic
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Currently the GR2 Editor/Viewer cannot add/remove meshes to/from a GR2 file. I haven't coded that part in yet
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
I am following any further development of your GR2 Editor/Viewer with big interest. I guess that in this case just cloning the existing meshes should be enough. Let's hope that this feature will be impelemented in one of your next releases ![]() |
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#6 |
Black Magic
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the reflector (Searchlight) has a wpn_Searchlight controller on it. Therefore you should be able to add a zone (box) and collision sphere(s) to it so it can be destroyed
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() just a zone box and collision sphere are enough? ![]() |
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