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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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More than three years, to be not quite precise.
I don't play any of those, but it's good to see you here again.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Airplane Nerd
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Ok. In the campaign mode, when i go to battlestations and it switches to the tactical display, how do i switch back to the screen where it says: Continue on Course, XO Report Status of the Ship, Review Mission Orders, Computer Log?
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#3 |
Planesman
![]() Join Date: Oct 2004
Location: USA
Posts: 181
Downloads: 28
Uploads: 0
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Red October1984, you must read the manual.
![]() Everything you need to know is in the manual. It even gives some suggestions on tactics to use. Use acoustic conditions to your advantage. The most basic thing here is the thermal layer, which you (or enemies) can hide under (or above). There is also "noisy" water sometimes (generally in deep water). Use the Shift+F8 key to display these conditions. Pay attention to your sensors. The towed array is the best sensor you have, but it won't always work. It is only operational in deep water, and when your sub is moving steadily. Quick turns will temporarily disable the towed array. Be mindful of the enemies detection abilities. Compare sonar with enemy contacts using the F7 key. Keep a copy of the keyboard layout on hand. When things start moving quickly you might get flustered. Pause the game until you find the keys you want to press. Keep quiet. A submarine's best advantage is its stealth. Avoid fast speeds, using the periscope and active sensors. Once you've made contact with the enemy you cannot return to transit (strategic) mode until you have dealt with the enemy. You can destroy them or sneak away. Once you have no more contacts, or your contacts are moving away quickly, you will have the option to end the battle and return to transit. |
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#4 |
Airplane Nerd
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Thanks. That helps.
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#5 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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In RSR building a Target Solution is a matter of patience and skill, the longer you 'listen' the more it will build up. The better you position yourself the faster it will build. You can also try to identify the threat yourself by comparing the different sonar id's and come to a solution even faster, but that takes experience because if you get it wrong your tactical overview is kaputt.. Keep in mind that sea conditions play a vital role in this proces, when fighting subs try to find the right depth. Surface ships pose another treat but are usually much louder and easier to find, the trick is to find the subs in all that noice because most surface groups are guarded by one or more subs, or no at all but you can never be sure.
Soviet Tactics is another thing, they make 'Crazy Ivan' manouvres, ie. suddely stop and listen, so you have to keep an eye on that and cut your power immediatly. Some ships will allways use active sonar because they are so loud themselves. If you get detected the Soviets usually go all out and use active sonar to find you, and they will find you! It's a matter of hitting them first, get in this situation leaves you with one choice, all out attack on all ships and with most boats this can be done. Just be prepared to have to deal with alot of torpedoes and Heli's dropping them, surviving is hard but if you play for a while you will learn how they react to decoys and how to evade them by using skills like turning inside the torpedo or run towards it to pass it before it gets active, that will put you on the end of your seat every time! Yes this game is hard, but all sims were hard in those days that's what so great about them! I still fiddle around with RSR from time to time, if someone could just do a remake in flash that would be awesome ![]() Good Hunting ![]() Last edited by Kloef; 09-14-12 at 05:26 PM. |
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