![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Born to Run Silent
|
![]()
Conn, Sonar: we are ready for missile launch.
Silent Hunter Online - first look Please remember, this is not a review or even a preview. The game is still evolving. This is only a first look, an introduction. So, I'm going light on editorial content, too. The time for that is when the game goes live. Thanks for waiting, enjoy! ![]() Neal
__________________
SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 07-28-12 at 02:00 AM. |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
So this basically sounds like we're going to have a winner. Awesome!
|
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
![]()
Sounds like the complete opposite of what I want from a Silent Hunter game.
![]() |
![]() |
![]() |
![]() |
#4 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
|
![]()
Great Article Neal
![]() I think super hardcore simulation players will be upset to hear it's not a pure simulation. And while that's the shame, I think this will introduce the genre and the history to more players, players who haven't even heard of the Silent Hunter genre, and, like in my case way back in 2001/2002, even heard of what a U-boat is! I joined at the right time during release of Silent Hunter 2, and joined a great community at the WolfPack League. SH2 had it's flaws, and wasn't perfect, but it was fun, and the community is what really sold it for me. Had it not been for those guys (and few girls), the constant connection drops, bugs, and whole Project Messerwetzer drama would not have been worth it. I personally am excited, it may not be super hardcore, but I think it will be fun. It's a hard job for a developer to make something everyone wants to play, it's impossible. Good luck SHO team, and pick me for the Closed Beta! ![]() |
![]() |
![]() |
![]() |
#5 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
![]()
Good article, yes.
Quote:
Graphics were an important part of the game, and ![]() Erm. ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
Unfortunately I'm not a gamer, or this might actually appeal.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 | ||
Born to Run Silent
|
![]() Quote:
![]() I went for a long motorcycle ride today and was thinking along the same lines--one of the main engines of the growth and success of the Subsim community was the Wolfpack League social network that formed in anticipation of Silent Hunter II and interop multiplay with Destroyer Command. While the games were not what we had hoped for, the interaction among WPL players was superb. I can say that I never had more fun online. I migrated the WPL social aspect to Subsim and it was the right move. Through all the games we've seen:SH3, SH4 Sub Command, DW, etc., it has been as rewarding to interact with other players regarding the games as playing the games. And like you said, while SHO may not be what some players want, I think there will be thousands who really have a ball playing online with a strategic-layered, accessible Silent Hunter that connects them to their network stronger than ever. Quote:
![]()
__________________
SUBSIM - 26 Years on the Web |
||
![]() |
![]() |
![]() |
#9 |
Ace of the deep .
|
![]()
If it makes some revenue for ubisoft and keeps them interested in submarine games and gets more captains on subsim then it has done its job
![]() |
![]() |
![]() |
![]() |
#10 |
Nub
![]() Join Date: Feb 2012
Posts: 3
Downloads: 6
Uploads: 0
|
![]()
Thanks for the write-up.
|
![]() |
![]() |
![]() |
#11 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]()
I am thinking of this along the same lines as Battlefield 1942. Real... not in a million years.
Fun? Hell yeah. Luckilly for me I can enjoy both. JCC |
![]() |
![]() |
![]() |
#12 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
![]()
I can overlook the hardcore simulation aspect, but I am struggling with the presentation and immersion.
I would suggest the SHO developers take a good look at how Piranha is handling MechWarrior Online which is also online F2P. The important thing to note is how they have listened to and got the buy in from their fanbase already with plenty of people paying up to $120 before the game is even released! SHO does not appear to be what I want, I think you hit the nail on the head. Is it what the wider or majority Subsim community wants I guess is the question... Regardless of my opinions...thanks for the review Neal, and I look forward to any future updates or developments. |
![]() |
![]() |
![]() |
#13 | ||
Born to Run Silent
|
![]() Quote:
Quote:
Agreed. And hopefully it will pull in many new guys who really haven't been interested in or exposed to submarine warfare. Who can say, maybe a successful SHO will grow the player base several times over and there could be demand for a Silent Hunter 6: like SH5 but fully engineered to replace SH3. ![]() One thing we need to remember (we being the guys who have been playing subsims since Gato... our realism skills grew with the games. Wolfpack and Aces of the Deep were pretty simple to learn and play. There was no manual TDC, map plotting, and complexity in those games. We were ready when SH3 came along. It's possible a lot of new players are discouraged by the realism features we enjoy. Another thing I was thinking about, how many SH3/SH4 players among us do not like TDC work? I have heard many times here, from passionate subsim players, they love realistic games but they feel the Captain does not get his hands dirty with plotting and TMO. He has officers for that. ![]() ![]() Cheers! Neal
__________________
SUBSIM - 26 Years on the Web |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|