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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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all previews are locked down by Ubisoft/BueByte
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#2 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Troll?
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-Fighting is a lifestyle- ![]() |
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#3 |
Lucky Jack
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#4 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Well
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#5 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() Silent Hunter Online: Bribe Your Way to Victory! ![]() |
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#6 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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# Why are we waaaaaiting. . . #
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#7 |
Born to Run Silent
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Conn, Sonar: we are ready for missile launch.
Silent Hunter Online - first look Please remember, this is not a review or even a preview. The game is still evolving. This is only a first look, an introduction. So, I'm going light on editorial content, too. The time for that is when the game goes live. Thanks for waiting, enjoy! ![]() Neal
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 07-28-12 at 02:00 AM. |
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#8 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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So this basically sounds like we're going to have a winner. Awesome!
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#9 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Sounds like the complete opposite of what I want from a Silent Hunter game.
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#10 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Good article, yes.
Quote:
Graphics were an important part of the game, and ![]() Erm. ![]()
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#11 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#12 | ||
Born to Run Silent
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![]() I went for a long motorcycle ride today and was thinking along the same lines--one of the main engines of the growth and success of the Subsim community was the Wolfpack League social network that formed in anticipation of Silent Hunter II and interop multiplay with Destroyer Command. While the games were not what we had hoped for, the interaction among WPL players was superb. I can say that I never had more fun online. I migrated the WPL social aspect to Subsim and it was the right move. Through all the games we've seen:SH3, SH4 Sub Command, DW, etc., it has been as rewarding to interact with other players regarding the games as playing the games. And like you said, while SHO may not be what some players want, I think there will be thousands who really have a ball playing online with a strategic-layered, accessible Silent Hunter that connects them to their network stronger than ever. Quote:
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SUBSIM - 26 Years on the Web |
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