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Old 07-15-12, 09:48 AM   #1
boonie
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i am not sure how much noise will be generated from torpedo reloading. It used to be pretty desasterous in SH3+GWX, they can hear it 5000m away it seems. not sure about sh4+mods..
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Old 07-18-12, 08:16 PM   #2
merc4ulfate
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I'd be targeting the merchants not the heavy cruiser. Assuming your have a boat with six forward and four aft tubes I would be aiming for the three merchants at the top and farthest away first. Sure you might hit a DD sure you might hit a heavy C but at your angle I would fire all ten fish as fast as possible.


merchant row 1 *** (5th, 2 fish) *** (2ND, 2fish) ***(1st, 2 fish)


merchant row 2 *** *** (4th, 2 fish) ***(3rd 2 fish)


I put your chance of sinking three ships at high and crippling two others either merchants or DD's.

Once you have fired all ten dive deep below test depth while deploying decoys and go to silent running. Turn into the convoy not away. I like to do this because I know the DD's have to reverse or go around merchants in the way and I like to hide under stationary merchants who have not sank.

Yes I know I am insane. yeah for me
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Old 07-18-12, 11:41 PM   #3
Hylander_1314
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It only works when decoys become available, but also, turning into the mass of ships is a good tactic anyways, as it usually points you in the direction the DDs are coming from, giving them the smallest target to get a lock on. Getting down deep is also a good thing as it combined with the other ships helps to mask your sound.

A good thing too, as long as there is no trailing DD off the back of the convoy or task force, is to head that direction once you are in the middle of them. I have escaped many time doing just that.
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Old 07-19-12, 03:33 AM   #4
boonie
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Quote:
Originally Posted by merc4ulfate View Post
I'd be targeting the merchants not the heavy cruiser. Assuming your have a boat with six forward and four aft tubes I would be aiming for the three merchants at the top and farthest away first. Sure you might hit a DD sure you might hit a heavy C but at your angle I would fire all ten fish as fast as possible.


merchant row 1 *** (5th, 2 fish) *** (2ND, 2fish) ***(1st, 2 fish)


merchant row 2 *** *** (4th, 2 fish) ***(3rd 2 fish)


I put your chance of sinking three ships at high and crippling two others either merchants or DD's.

Once you have fired all ten dive deep below test depth while deploying decoys and go to silent running. Turn into the convoy not away. I like to do this because I know the DD's have to reverse or go around merchants in the way and I like to hide under stationary merchants who have not sank.

Yes I know I am insane. yeah for me
The typical task force that employ this formation in sh4 + FOTRS seems to typically only have small troop transport (1700ton) purely as their merchant composition.. thats why i dont aim for them.. too small and sometimes they have the audacity of not sinking after 1 torp despite only 1.7k ton... wherelse the heavy cruisers all range from 9000ton (maya, mogami) onwards to 15000ton (takao) and if u land 3 torp on 1 its a guaranteed kill (i havent seen any heavy cruiser that can take 3 and live). Plus aiming just 2 target per attack is all i am capable of within the time frame (before they see torps and go nuts with thier steering).

Will try out slow boating to the middle of the pack after delivering my fish next time. but they very seldom detect me using that tactic i put earlier anyway. THey have this tendency to park 1 destroyer near where the ship sink to hold me down and let the others travel some distance. Very annoying and it ensures that i have to chase a great distance after this destroyer make a break and rejoins the main body.

Tried to kill it sometimes when i still have fish loaded in tubes but they have this bunny hop acceleration thing that dodge torp very easily.
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