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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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So bottom line is "attack if you can", and sorry for being boring... how many dc they are carrying? Is number different by type of a destroyer?
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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There is a year 1944 in the game?
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Irish1958 ![]() |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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The number of depth charges vary between destroyer classes. A good guesstimate is between 36-72. Also, in the later war are Hedgehog ASW mortars. These things throw out a nice ring of death to find your sub and all have impact fuses. A Hedgehog mortar has roughly 12 tubes and most ASW vessels could fire 2-4 volleys.
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#4 |
Swabbie
![]() Join Date: Dec 2011
Posts: 9
Downloads: 32
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I must confess that this is my first campaign so I'm guilty of reloading because I want to develop my tactics and witness all the events of the war. I'm then going to start from scratch with no reloads.
When I got back to port I realised an updated sonar covering was available so I'm going to see if that helps. It was a surprise to find La Rochelle was in the midst of an air raid when I set sail. Despite trying all the helpful tips you've all given I've still not been able to shake off a pursuing escort. I can dodge the D/C and other nasties but once the escort has run out of these it continuously circles my tin can until I have to surface. The best distance I managed was getting the escort to the outer circle on the attack map using decoys and quick bursts of speed. Firing a homing eel before diving can also help because if you sink the nearest escort you just might be able to escape before another arrives. However, I've concluded that from 1944 onwards it is far better to sacrifice targetting accuracy and keeping your distance from convoys. Normally firing at a distance of 4-5km will allow you to escape before the escort arrives and score a few hits. It also pays to have a go at the escorts before the merchants so that the defence isn't quite as tough. Lastly, there are still the odd merchant sailing alone in 1944 so it's much safer to go after those. Mike |
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#5 | |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
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This is historically accurate and is why U-boats had approximately 80% losses in WWII. During the last year of the war, anti-submarine warfare was really perfected, and the escorts were absolutely tenacious. If they didn't destroy it outright with depth charges / hedgehogs, they prosecuted the U-boat until it was forced to surface due to lack of oxygen. Escorts would work in packs, with some drifting and listening, functionally invisible to the U-boat below, while others ran depth charge patterns. In short, it was close to suicide to be aboard a U-boat in 1944. If you go to sites like http://www.uboat.net/fates/, you can get a good idea of what it must have been like for the U-boatmen. I hope this helps. David PS - U-boats are never referred to as "Tin Cans", as that was the term for Destroyers. ![]()
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#6 | |
Swabbie
![]() Join Date: Dec 2011
Posts: 9
Downloads: 32
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I'm glad the game is accurate as well because it's all part of the fun. I'd like to be part of the 20% survivors though so the day I escape a 1944 escort I'll be jumping around like a loony! I might even dress up in a grass skirt, wear makeup and dance to 'music' played on pipes and tin cans!
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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Sink...
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#8 |
GWX Project Director
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OY! Codmander... I nearly fell out of my chair laughing! Got coffee everywhere!
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#9 | |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#10 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,518
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Be More Aggressive!
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